..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
DecalRData.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
FixedFunctionModelRenderer.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
FixedFunctionModelRenderer.h
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
HWLightingModelRenderer.cpp
Partial Android compatibility.
2012-02-15 13:58:58 +00:00
HWLightingModelRenderer.h
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
2012-02-09 17:55:25 +00:00
InstancingModelRenderer.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
InstancingModelRenderer.h
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
2012-02-09 17:55:25 +00:00
ModelRenderer.cpp
Android fixes
2012-02-13 23:53:09 +00:00
ModelRenderer.h
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
ModelVertexRenderer.h
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
2012-02-09 17:55:25 +00:00
OverlayRenderer.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
OverlayRenderer.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ParticleRenderer.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
ParticleRenderer.h
More GLES compatibility.
2012-02-12 13:20:49 +00:00
PatchRData.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
PatchRData.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
PlayerRenderer.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
PlayerRenderer.h
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
Renderer.cpp
Enough GLES compatibility to reach the menu screen
2012-02-13 20:53:24 +00:00
Renderer.h
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
RenderModifiers.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
RenderModifiers.h
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ShadowMap.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
ShadowMap.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
SkyManager.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
TerrainOverlay.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
TerrainRenderer.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
TerrainRenderer.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
TransparencyRenderer.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
TransparencyRenderer.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
VertexArray.cpp
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
VertexArray.h
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
VertexBuffer.cpp
Fix printf argument types
2011-11-13 18:31:06 +00:00
VertexBuffer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00