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forked from 0ad/0ad
0ad/source/renderer/InstancingModelRenderer.h
Ykkrosh a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.

This was SVN commit r11040.
2012-02-09 17:55:25 +00:00

56 lines
1.8 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Special ModelVertexRender that only works for non-animated models,
* but is very fast for instanced models.
*/
#ifndef INCLUDED_INSTANCINGMODELRENDERER
#define INCLUDED_INSTANCINGMODELRENDERER
#include "renderer/ModelVertexRenderer.h"
struct InstancingModelRendererInternals;
/**
* Render non-animated (but potentially moving) models using a ShaderRenderModifier.
* This just passes through the vertex data directly; the modifier is responsible
* for setting any shader uniforms etc (including the instancing transform).
*/
class InstancingModelRenderer : public ModelVertexRenderer
{
public:
InstancingModelRenderer();
~InstancingModelRenderer();
// Implementations
void* CreateModelData(CModel* model);
void UpdateModelData(CModel* model, void* data, int updateflags);
void DestroyModelData(CModel* model, void* data);
void BeginPass(int streamflags);
void EndPass(int streamflags);
void PrepareModelDef(CShaderProgramPtr& shader, int streamflags, const CModelDefPtr& def);
void RenderModel(CShaderProgramPtr& shader, int streamflags, CModel* model, void* data);
protected:
InstancingModelRendererInternals* m;
};
#endif // INCLUDED_INSTANCINGMODELRENDERER