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forked from 0ad/0ad
0ad/source/scriptinterface/ThreadDebugger.cpp
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

940 lines
30 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details)
#include "precompiled.h" // needs to be here for Windows builds
/*
#include "ThreadDebugger.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include <map>
#include <queue>
// Hooks
CMutex ThrowHandlerMutex;
static JSTrapStatus ThrowHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* closure)
{
CScopeLock lock(ThrowHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
return pThreadDebugger->ThrowHandler(cx, script, pc, rval);
}
CMutex TrapHandlerMutex;
static JSTrapStatus TrapHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, jsval closure)
{
CScopeLock lock(TrapHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) JSVAL_TO_PRIVATE(closure);
jsval val = JSVAL_NULL;
return pThreadDebugger->TrapHandler(cx, script, pc, rval, val);
}
CMutex StepHandlerMutex;
JSTrapStatus StepHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* closure)
{
CScopeLock lock(StepHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
jsval val = JSVAL_VOID;
return pThreadDebugger->StepHandler(cx, script, pc, rval, &val);
}
CMutex StepIntoHandlerMutex;
JSTrapStatus StepIntoHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* closure)
{
CScopeLock lock(StepIntoHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
return pThreadDebugger->StepIntoHandler(cx, script, pc, rval, NULL);
}
CMutex NewScriptHookMutex;
void NewScriptHook_(JSContext* cx, const char* filename, unsigned lineno, JSScript* script, JSFunction* fun, void* callerdata)
{
CScopeLock lock(NewScriptHookMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) callerdata;
return pThreadDebugger->NewScriptHook(cx, filename, lineno, script, fun, NULL);
}
CMutex DestroyScriptHookMutex;
void DestroyScriptHook_(JSContext* cx, JSScript* script, void* callerdata)
{
CScopeLock lock(DestroyScriptHookMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) callerdata;
return pThreadDebugger->DestroyScriptHook(cx, script);
}
CMutex StepOutHandlerMutex;
JSTrapStatus StepOutHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* closure)
{
CScopeLock lock(StepOutHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
return pThreadDebugger->StepOutHandler(cx, script, pc, rval, NULL);
}
CMutex CheckForBreakRequestHandlerMutex;
JSTrapStatus CheckForBreakRequestHandler_(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* closure)
{
CScopeLock lock(CheckForBreakRequestHandlerMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
return pThreadDebugger->CheckForBreakRequestHandler(cx, script, pc, rval, NULL);
}
CMutex CallHookMutex;
static void* CallHook_(JSContext* cx, JSStackFrame* fp, bool before, bool* UNUSED(ok), void* closure)
{
CScopeLock lock(CallHookMutex);
CThreadDebugger* pThreadDebugger = (CThreadDebugger*) closure;
if (before)
{
JSScript* script;
script = JS_GetFrameScript(cx, fp);
const char* fileName = JS_GetScriptFilename(cx, script);
uint lineno = JS_GetScriptBaseLineNumber(cx, script);
JSFunction* fun = JS_GetFrameFunction(cx, fp);
pThreadDebugger->ExecuteHook(cx, fileName, lineno, script, fun, closure);
}
return closure;
}
/// ThreadDebugger_impl
struct StackInfoRequest
{
STACK_INFO requestType;
uint nestingLevel;
SDL_sem* semaphore;
};
struct trapLocation
{
jsbytecode* pBytecode;
JSScript* pScript;
uint firstLineInFunction;
uint lastLineInFunction;
};
struct ThreadDebugger_impl
{
NONCOPYABLE(ThreadDebugger_impl);
public:
ThreadDebugger_impl();
~ThreadDebugger_impl();
CMutex m_Mutex;
CMutex m_ActiveBreakpointsMutex;
CMutex m_NextDbgCmdMutex;
CMutex m_IsInBreakMutex;
// This member could actually be used by other threads via CompareScriptInterfacePtr(), but that should be safe
ScriptInterface* m_pScriptInterface;
CDebuggingServer* m_pDebuggingServer;
// We store the pointer on the heap because the stack frame becomes invalid in certain cases
// and spidermonkey throws errors if it detects a pointer on the stack.
// We only use the pointer for comparing it with the current stack pointer and we don't try to access it, so it
// shouldn't be a problem.
JSStackFrame** m_pLastBreakFrame;
uint m_ObjectReferenceID;
/// shared between multiple mongoose threads and one scriptinterface thread
std::string m_BreakFileName;
uint m_LastBreakLine;
bool m_IsInBreak;
DBGCMD m_NextDbgCmd;
std::queue<StackInfoRequest> m_StackInfoRequests;
std::map<std::string, std::map<uint, trapLocation> > m_LineToPCMap;
std::list<CActiveBreakPoint*> m_ActiveBreakPoints;
std::map<STACK_INFO, std::map<uint, std::string> > m_StackFrameData;
std::string m_Callstack;
/// shared between multiple mongoose threads (initialization may be an exception)
std::string m_Name;
uint m_ID;
};
ThreadDebugger_impl::ThreadDebugger_impl()
: m_NextDbgCmd(DBG_CMD_NONE)
, m_pScriptInterface(NULL)
, m_pDebuggingServer(NULL)
, m_pLastBreakFrame(new JSStackFrame*)
, m_IsInBreak(false)
{ }
ThreadDebugger_impl::~ThreadDebugger_impl()
{
delete m_pLastBreakFrame;
}
/// CThreadDebugger
void CThreadDebugger::ClearTrapsToRemove()
{
CScopeLock lock(m->m_Mutex);
std::list<CActiveBreakPoint*>::iterator itr=m->m_ActiveBreakPoints.begin();
while (itr != m->m_ActiveBreakPoints.end())
{
if ((*itr)->m_ToRemove)
{
ClearTrap((*itr));
// Remove the breakpoint
delete (*itr);
itr = m->m_ActiveBreakPoints.erase(itr);
}
else
++itr;
}
}
void CThreadDebugger::ClearTrap(CActiveBreakPoint* activeBreakPoint)
{
ENSURE(activeBreakPoint->m_Script != NULL && activeBreakPoint->m_Pc != NULL);
JSTrapHandler prevHandler;
jsval prevClosure;
JS_ClearTrap(m->m_pScriptInterface->GetContext(), activeBreakPoint->m_Script, activeBreakPoint->m_Pc, &prevHandler, &prevClosure);
activeBreakPoint->m_Script = NULL;
activeBreakPoint->m_Pc = NULL;
}
void CThreadDebugger::SetAllNewTraps()
{
std::list<CBreakPoint>* pBreakPoints = NULL;
double breakPointsLockID;
breakPointsLockID = m->m_pDebuggingServer->AquireBreakPointAccess(&pBreakPoints);
std::list<CBreakPoint>::iterator itr = pBreakPoints->begin();
while (itr != pBreakPoints->end())
{
if (CheckIfMappingPresent((*itr).m_Filename, (*itr).m_UserLine))
{
// We must not set a new trap if we already have set a trap for this line of code.
// For lines without source code it's possible to have breakpoints set that actually refer to another line
// that contains code. This situation is possible if the line containing the sourcecode already has a breakpoint
// set and the user sets another one by setting a breakpoint on a line directly above without sourcecode.
bool trapAlreadySet = false;
{
CScopeLock lock(m->m_Mutex);
std::list<CActiveBreakPoint*>::iterator itr1;
for (itr1 = m->m_ActiveBreakPoints.begin(); itr1 != m->m_ActiveBreakPoints.end(); ++itr1)
{
if ((*itr1)->m_ActualLine == (*itr).m_UserLine)
trapAlreadySet = true;
}
}
if (!trapAlreadySet)
{
CActiveBreakPoint* pActiveBreakPoint = new CActiveBreakPoint((*itr));
SetNewTrap(pActiveBreakPoint, (*itr).m_Filename, (*itr).m_UserLine);
{
CScopeLock lock(m->m_Mutex);
m->m_ActiveBreakPoints.push_back(pActiveBreakPoint);
}
itr = pBreakPoints->erase(itr);
continue;
}
}
++itr;
}
m->m_pDebuggingServer->ReleaseBreakPointAccess(breakPointsLockID);
}
bool CThreadDebugger::CheckIfMappingPresent(std::string filename, uint line)
{
bool isPresent = (m->m_LineToPCMap.end() != m->m_LineToPCMap.find(filename) && m->m_LineToPCMap[filename].end() != m->m_LineToPCMap[filename].find(line));
return isPresent;
}
void CThreadDebugger::SetNewTrap(CActiveBreakPoint* activeBreakPoint, std::string filename, uint line)
{
ENSURE(activeBreakPoint->m_Script == NULL); // The trap must not be set already!
ENSURE(CheckIfMappingPresent(filename, line)); // You have to check if the mapping exists before calling this function!
jsbytecode* pc = m->m_LineToPCMap[filename][line].pBytecode;
JSScript* script = m->m_LineToPCMap[filename][line].pScript;
activeBreakPoint->m_Script = script;
activeBreakPoint->m_Pc = pc;
ENSURE(script != NULL && pc != NULL);
activeBreakPoint->m_ActualLine = JS_PCToLineNumber(m->m_pScriptInterface->GetContext(), script, pc);
JS_SetTrap(m->m_pScriptInterface->GetContext(), script, pc, TrapHandler_, PRIVATE_TO_JSVAL(this));
}
CThreadDebugger::CThreadDebugger() :
m(new ThreadDebugger_impl())
{
}
CThreadDebugger::~CThreadDebugger()
{
// Clear all Traps and Breakpoints that are marked for removal
ClearTrapsToRemove();
// Return all breakpoints to the associated CDebuggingServer
ReturnActiveBreakPoints(NULL);
// Remove all the hooks because they store a pointer to this object
JS_SetExecuteHook(m->m_pScriptInterface->GetJSRuntime(), NULL, NULL);
JS_SetCallHook(m->m_pScriptInterface->GetJSRuntime(), NULL, NULL);
JS_SetNewScriptHook(m->m_pScriptInterface->GetJSRuntime(), NULL, NULL);
JS_SetDestroyScriptHook(m->m_pScriptInterface->GetJSRuntime(), NULL, NULL);
}
void CThreadDebugger::ReturnActiveBreakPoints(jsbytecode* pBytecode)
{
CScopeLock lock(m->m_ActiveBreakpointsMutex);
std::list<CActiveBreakPoint*>::iterator itr;
itr = m->m_ActiveBreakPoints.begin();
while (itr != m->m_ActiveBreakPoints.end())
{
// Breakpoints marked for removal should be deleted instead of returned!
if ( ((*itr)->m_Pc == pBytecode || pBytecode == NULL) && !(*itr)->m_ToRemove )
{
std::list<CBreakPoint>* pBreakPoints;
double breakPointsLockID = m->m_pDebuggingServer->AquireBreakPointAccess(&pBreakPoints);
CBreakPoint breakPoint;
breakPoint.m_UserLine = (*itr)->m_UserLine;
breakPoint.m_Filename = (*itr)->m_Filename;
// All active breakpoints should have a trap set
ClearTrap((*itr));
pBreakPoints->push_back(breakPoint);
delete (*itr);
itr = m->m_ActiveBreakPoints.erase(itr);
m->m_pDebuggingServer->ReleaseBreakPointAccess(breakPointsLockID);
}
else
++itr;
}
}
void CThreadDebugger::Initialize(uint id, std::string name, ScriptInterface* pScriptInterface, CDebuggingServer* pDebuggingServer)
{
ENSURE(id != 0);
m->m_ID = id;
m->m_Name = name;
m->m_pScriptInterface = pScriptInterface;
m->m_pDebuggingServer = pDebuggingServer;
JS_SetExecuteHook(m->m_pScriptInterface->GetJSRuntime(), CallHook_, (void*)this);
JS_SetCallHook(m->m_pScriptInterface->GetJSRuntime(), CallHook_, (void*)this);
JS_SetNewScriptHook(m->m_pScriptInterface->GetJSRuntime(), NewScriptHook_, (void*)this);
JS_SetDestroyScriptHook(m->m_pScriptInterface->GetJSRuntime(), DestroyScriptHook_, (void*)this);
JS_SetThrowHook(m->m_pScriptInterface->GetJSRuntime(), ThrowHandler_, (void*)this);
if (m->m_pDebuggingServer->GetSettingSimultaneousThreadBreak())
{
// Setup a handler to check for break-requests from the DebuggingServer regularly
JS_SetInterrupt(m->m_pScriptInterface->GetJSRuntime(), CheckForBreakRequestHandler_, (void*)this);
}
}
JSTrapStatus CThreadDebugger::StepHandler(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* rval, void* UNUSED(closure))
{
// We break in two conditions
// 1. We are in the same frame but on a different line
// Note: On loops for example, we can go a few lines up again without leaving the current stack frame, so it's not necessarily
// a higher line number.
// 2. We are in a different Frame and m_pLastBreakFrame is not a parent of the current frame (because we stepped out of the function)
uint line = JS_PCToLineNumber(cx, script, pc);
JSStackFrame* iter = NULL;
JSStackFrame* pStackFrame;
pStackFrame = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
uint lastBreakLine = GetLastBreakLine() ;
jsval val = JSVAL_VOID;
if ((*m->m_pLastBreakFrame == pStackFrame && lastBreakLine != line) ||
(*m->m_pLastBreakFrame != pStackFrame && !CurrentFrameIsChildOf(*m->m_pLastBreakFrame)))
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_INTERRUP);
else
return JSTRAP_CONTINUE;
}
JSTrapStatus CThreadDebugger::StepIntoHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void* UNUSED(closure))
{
// We break when we are on the same stack frame but not on the same line
// or when we are on another stack frame.
uint line = JS_PCToLineNumber(cx, script, pc);
JSStackFrame* iter = NULL;
JSStackFrame* pStackFrame;
pStackFrame = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
uint lastBreakLine = GetLastBreakLine();
jsval val = JSVAL_VOID;
if ((*m->m_pLastBreakFrame == pStackFrame && lastBreakLine != line) || *m->m_pLastBreakFrame != pStackFrame)
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_INTERRUP);
else
return JSTRAP_CONTINUE;
}
JSTrapStatus CThreadDebugger::StepOutHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void* UNUSED(closure))
{
// We break when we are in a different Frame and m_pLastBreakFrame is not a parent of the current frame
// (because we stepped out of the function)
JSStackFrame* iter = NULL;
JSStackFrame* pStackFrame;
pStackFrame = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
if (pStackFrame != *m->m_pLastBreakFrame && !CurrentFrameIsChildOf(*m->m_pLastBreakFrame))
{
jsval val = JSVAL_VOID;
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_INTERRUP);
}
else
return JSTRAP_CONTINUE;
}
bool CThreadDebugger::CurrentFrameIsChildOf(JSStackFrame* pParentFrame)
{
JSStackFrame* iter = NULL;
JSStackFrame* fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
// Get the first parent Frame
fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
while (fp)
{
if (fp == pParentFrame)
return true;
fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
}
return false;
}
JSTrapStatus CThreadDebugger::CheckForBreakRequestHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void* UNUSED(closure))
{
jsval val = JSVAL_VOID;
if (m->m_pDebuggingServer->GetBreakRequestedByThread() || m->m_pDebuggingServer->GetBreakRequestedByUser())
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_INTERRUP);
else
return JSTRAP_CONTINUE;
}
JSTrapStatus CThreadDebugger::TrapHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, jsval UNUSED(closure))
{
jsval val = JSVAL_NULL;
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_TRAP);
}
JSTrapStatus CThreadDebugger::ThrowHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval)
{
jsval jsexception;
JS_GetPendingException(cx, &jsexception);
if (JSVAL_IS_STRING(jsexception))
{
std::string str(JS_EncodeString(cx, JSVAL_TO_STRING(jsexception)));
if (str == "Breakpoint" || m->m_pDebuggingServer->GetSettingBreakOnException())
{
if (str == "Breakpoint")
JS_ClearPendingException(cx);
jsval val = JSVAL_NULL;
return BreakHandler(cx, script, pc, rval, val, BREAK_SRC_EXCEPTION);
}
}
return JSTRAP_CONTINUE;
}
JSTrapStatus CThreadDebugger::BreakHandler(JSContext* cx, JSScript* script, jsbytecode* pc, jsval* UNUSED(rval), jsval UNUSED(closure), BREAK_SRC breakSrc)
{
uint line = JS_PCToLineNumber(cx, script, pc);
std::string filename(JS_GetScriptFilename(cx, script));
SetIsInBreak(true);
SaveCallstack();
SetLastBreakLine(line);
SetBreakFileName(filename);
*m->m_pLastBreakFrame = NULL;
if (breakSrc == BREAK_SRC_INTERRUP)
{
JS_ClearInterrupt(m->m_pScriptInterface->GetJSRuntime(), NULL, NULL);
JS_SetSingleStepMode(cx, script, false);
}
if (m->m_pDebuggingServer->GetSettingSimultaneousThreadBreak())
{
m->m_pDebuggingServer->SetBreakRequestedByThread(true);
}
// Wait until the user continues the execution
while (1)
{
DBGCMD nextDbgCmd = GetNextDbgCmd();
while (!m->m_StackInfoRequests.empty())
{
StackInfoRequest request = m->m_StackInfoRequests.front();
SaveStackFrameData(request.requestType, request.nestingLevel);
SDL_SemPost(request.semaphore);
m->m_StackInfoRequests.pop();
}
if (nextDbgCmd == DBG_CMD_NONE)
{
// Wait a while before checking for new m_NextDbgCmd again.
// We don't want this loop to take 100% of a CPU core for each thread that is in break mode.
// On the other hande we don't want the debugger to become unresponsive.
SDL_Delay(100);
}
else if (nextDbgCmd == DBG_CMD_SINGLESTEP || nextDbgCmd == DBG_CMD_STEPINTO || nextDbgCmd == DBG_CMD_STEPOUT)
{
JSStackFrame* iter = NULL;
*m->m_pLastBreakFrame = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
if (!JS_SetSingleStepMode(cx, script, true))
LOGERROR("JS_SetSingleStepMode returned false!"); // TODO: When can this happen?
else
{
if (nextDbgCmd == DBG_CMD_SINGLESTEP)
{
JS_SetInterrupt(m->m_pScriptInterface->GetJSRuntime(), StepHandler_, this);
break;
}
else if (nextDbgCmd == DBG_CMD_STEPINTO)
{
JS_SetInterrupt(m->m_pScriptInterface->GetJSRuntime(), StepIntoHandler_, this);
break;
}
else if (nextDbgCmd == DBG_CMD_STEPOUT)
{
JS_SetInterrupt(m->m_pScriptInterface->GetJSRuntime(), StepOutHandler_, this);
break;
}
}
}
else if (nextDbgCmd == DBG_CMD_CONTINUE)
{
if (!JS_SetSingleStepMode(cx, script, true))
LOGERROR("JS_SetSingleStepMode returned false!"); // TODO: When can this happen?
else
{
// Setup a handler to check for break-requests from the DebuggingServer regularly
JS_SetInterrupt(m->m_pScriptInterface->GetJSRuntime(), CheckForBreakRequestHandler_, this);
}
break;
}
else
debug_warn("Invalid DBGCMD found in CThreadDebugger::BreakHandler!");
}
ClearTrapsToRemove();
SetAllNewTraps();
SetNextDbgCmd(DBG_CMD_NONE);
SetIsInBreak(false);
SetBreakFileName(std::string());
// All saved stack data becomes invalid
{
CScopeLock lock(m->m_Mutex);
m->m_StackFrameData.clear();
}
return JSTRAP_CONTINUE;
}
void CThreadDebugger::NewScriptHook(JSContext* cx, const char* filename, unsigned lineno, JSScript* script, JSFunction* UNUSED(fun), void* UNUSED(callerdata))
{
uint scriptExtent = JS_GetScriptLineExtent (cx, script);
std::string stringFileName(filename);
if (stringFileName.empty())
return;
for (uint line = lineno; line < scriptExtent + lineno; ++line)
{
// If we already have a mapping for this line, we check if the current scipt is more deeply nested.
// If it isn't more deeply nested, we don't overwrite the previous mapping
// The most deeply nested script is always the one that must be used!
uint firstLine = 0;
uint lastLine = 0;
jsbytecode* oldPC = NULL;
if (CheckIfMappingPresent(stringFileName, line))
{
firstLine = m->m_LineToPCMap[stringFileName][line].firstLineInFunction;
lastLine = m->m_LineToPCMap[stringFileName][line].lastLineInFunction;
// If an entry nested equally is present too, we must overwrite it.
// The same script(function) can trigger a NewScriptHook multiple times without DestroyScriptHooks between these
// calls. In this case the old script becomes invalid.
if (lineno < firstLine || scriptExtent + lineno > lastLine)
continue;
else
oldPC = m->m_LineToPCMap[stringFileName][line].pBytecode;
}
jsbytecode* pc = JS_LineNumberToPC (cx, script, line);
m->m_LineToPCMap[stringFileName][line].pBytecode = pc;
m->m_LineToPCMap[stringFileName][line].pScript = script;
m->m_LineToPCMap[stringFileName][line].firstLineInFunction = lineno;
m->m_LineToPCMap[stringFileName][line].lastLineInFunction = lineno + scriptExtent;
// If we are replacing a script, the associated traps become invalid
if (lineno == firstLine && scriptExtent + lineno == lastLine)
{
ReturnActiveBreakPoints(oldPC);
SetAllNewTraps();
}
}
}
void CThreadDebugger::DestroyScriptHook(JSContext* cx, JSScript* script)
{
uint scriptExtent = JS_GetScriptLineExtent (cx, script);
uint baseLine = JS_GetScriptBaseLineNumber(cx, script);
char* pStr = NULL;
pStr = (char*)JS_GetScriptFilename(cx, script);
if (pStr != NULL)
{
std::string fileName(pStr);
for (uint line = baseLine; line < scriptExtent + baseLine; ++line)
{
if (CheckIfMappingPresent(fileName, line))
{
if (m->m_LineToPCMap[fileName][line].pScript == script)
{
ReturnActiveBreakPoints(m->m_LineToPCMap[fileName][line].pBytecode);
m->m_LineToPCMap[fileName].erase(line);
if (m->m_LineToPCMap[fileName].empty())
m->m_LineToPCMap.erase(fileName);
}
}
}
}
}
void CThreadDebugger::ExecuteHook(JSContext* UNUSED(cx), const char* UNUSED(filename), unsigned UNUSED(lineno), JSScript* UNUSED(script), JSFunction* UNUSED(fun), void* UNUSED(callerdata))
{
// Search all breakpoints that have no trap set yet
{
PROFILE2("ExecuteHook");
SetAllNewTraps();
}
return;
}
bool CThreadDebugger::ToggleBreakPoint(std::string filename, uint userLine)
{
CScopeLock lock(m->m_Mutex);
std::list<CActiveBreakPoint*>::iterator itr;
for (itr = m->m_ActiveBreakPoints.begin(); itr != m->m_ActiveBreakPoints.end(); ++itr)
{
if ((*itr)->m_UserLine == userLine && (*itr)->m_Filename == filename)
{
(*itr)->m_ToRemove = !(*itr)->m_ToRemove;
return true;
}
}
return false;
}
void CThreadDebugger::GetCallstack(std::stringstream& response)
{
CScopeLock lock(m->m_Mutex);
response << m->m_Callstack;
}
void CThreadDebugger::SaveCallstack()
{
ENSURE(GetIsInBreak());
CScopeLock lock(m->m_Mutex);
JSStackFrame *fp;
JSStackFrame *iter = 0;
jsint counter = 0;
JSObject* jsArray;
jsArray = JS_NewArrayObject(m->m_pScriptInterface->GetContext(), 0, 0);
JSString* functionID;
fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
while (fp)
{
JSFunction* fun = 0;
fun = JS_GetFrameFunction(m->m_pScriptInterface->GetContext(), fp);
if (NULL == fun)
functionID = JS_NewStringCopyZ(m->m_pScriptInterface->GetContext(), "null");
else
{
functionID = JS_GetFunctionId(fun);
if (NULL == functionID)
functionID = JS_NewStringCopyZ(m->m_pScriptInterface->GetContext(), "anonymous");
}
bool ret = JS_DefineElement(m->m_pScriptInterface->GetContext(), jsArray, counter, STRING_TO_JSVAL(functionID), NULL, NULL, 0);
ENSURE(ret);
fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
counter++;
}
m->m_Callstack.clear();
m->m_Callstack = m->m_pScriptInterface->StringifyJSON(OBJECT_TO_JSVAL(jsArray), false).c_str();
}
void CThreadDebugger::GetStackFrameData(std::stringstream& response, uint nestingLevel, STACK_INFO stackInfoKind)
{
// If the data is not yet cached, request it and wait until it's ready.
bool dataCached = false;
{
CScopeLock lock(m->m_Mutex);
dataCached = (!m->m_StackFrameData.empty() && m->m_StackFrameData[stackInfoKind].end() != m->m_StackFrameData[stackInfoKind].find(nestingLevel));
}
if (!dataCached)
{
SDL_sem* semaphore = SDL_CreateSemaphore(0);
AddStackInfoRequest(stackInfoKind, nestingLevel, semaphore);
SDL_SemWait(semaphore);
SDL_DestroySemaphore(semaphore);
}
CScopeLock lock(m->m_Mutex);
{
response.str(std::string());
response << m->m_StackFrameData[stackInfoKind][nestingLevel];
}
}
void CThreadDebugger::AddStackInfoRequest(STACK_INFO requestType, uint nestingLevel, SDL_sem* semaphore)
{
StackInfoRequest request;
request.requestType = requestType;
request.semaphore = semaphore;
request.nestingLevel = nestingLevel;
m->m_StackInfoRequests.push(request);
}
void CThreadDebugger::SaveStackFrameData(STACK_INFO stackInfo, uint nestingLevel)
{
ENSURE(GetIsInBreak());
CScopeLock lock(m->m_Mutex);
JSStackFrame *iter = 0;
uint counter = 0;
jsval val;
if (stackInfo == STACK_INFO_GLOBALOBJECT)
{
JSObject* obj;
obj = JS_GetGlobalForScopeChain(m->m_pScriptInterface->GetContext());
m->m_StackFrameData[stackInfo][nestingLevel] = StringifyCyclicJSON(OBJECT_TO_JSVAL(obj), false);
}
else
{
JSStackFrame *fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
while (fp)
{
if (counter == nestingLevel)
{
if (stackInfo == STACK_INFO_LOCALS)
{
JSObject* obj;
obj = JS_GetFrameCallObject(m->m_pScriptInterface->GetContext(), fp);
//obj = JS_GetFrameScopeChain(m->m_pScriptInterface->GetContext(), fp);
m->m_StackFrameData[stackInfo][nestingLevel] = StringifyCyclicJSON(OBJECT_TO_JSVAL(obj), false);
}
else if (stackInfo == STACK_INFO_THIS)
{
if (JS_GetFrameThis(m->m_pScriptInterface->GetContext(), fp, &val))
m->m_StackFrameData[stackInfo][nestingLevel] = StringifyCyclicJSON(val, false);
else
m->m_StackFrameData[stackInfo][nestingLevel] = "";
}
}
counter++;
fp = JS_FrameIterator(m->m_pScriptInterface->GetContext(), &iter);
}
}
}
*/
/*
* TODO: This is very hacky and ugly and should be improved.
* It replaces cyclic references with a notification that cyclic references are not supported.
* It would be better to create a format that supports cyclic references and allows the UI to display them correctly.
* Unfortunately this seems to require writing (or embedding) a new serializer to JSON or something similar.
*
* Some things about the implementation which aren't optimal:
* 1. It uses global variables (they are limited to a namespace though).
* 2. It has to work around a bug in Spidermonkey.
* 3. It copies code from CScriptInterface. I did this to separate it cleanly because the debugger should not affect
* the rest of the game and because this part of code should be replaced anyway in the future.
*/
/*
namespace CyclicRefWorkaround
{
std::set<JSObject*> g_ProcessedObjects;
jsval g_LastKey;
jsval g_LastValue;
bool g_RecursionDetectedInPrevReplacer = false;
uint g_countSameKeys = 0;
struct Stringifier
{
static bool callback(const jschar* buf, uint32 len, void* data)
{
utf16string str(buf, buf+len);
std::wstring strw(str.begin(), str.end());
Status err; // ignore Unicode errors
static_cast<Stringifier*>(data)->stream << utf8_from_wstring(strw, &err);
return true;
}
std::stringstream stream;
};
bool replacer(JSContext* cx, uintN UNUSED(argc), jsval* vp)
{
jsval value = JS_ARGV(cx, vp)[1];
jsval key = JS_ARGV(cx, vp)[0];
if (g_LastKey == key)
g_countSameKeys++;
else
g_countSameKeys = 0;
if (JSVAL_IS_OBJECT(value))
{
// Work around a spidermonkey bug that causes replacer to be called twice with the same key:
// https://bugzilla.mozilla.org/show_bug.cgi?id=636079
// TODO: Remove the workaround as soon as we upgrade to a newer version of Spidermonkey.
if (g_ProcessedObjects.end() == g_ProcessedObjects.find(JSVAL_TO_OBJECT(value)))
{
g_ProcessedObjects.insert(JSVAL_TO_OBJECT(value));
}
else if (g_countSameKeys %2 == 0 || g_RecursionDetectedInPrevReplacer)
{
g_RecursionDetectedInPrevReplacer = true;
jsval ret = STRING_TO_JSVAL(JS_NewStringCopyZ(cx, "Debugger: object removed from output because of cyclic reference."));
JS_SET_RVAL(cx, vp, ret);
g_LastKey = key;
g_LastValue = value;
return true;
}
}
g_LastKey = key;
g_LastValue = value;
g_RecursionDetectedInPrevReplacer = false;
JS_SET_RVAL(cx, vp, JS_ARGV(cx, vp)[1]);
return true;
}
}
std::string CThreadDebugger::StringifyCyclicJSON(jsval obj, bool indent)
{
CyclicRefWorkaround::Stringifier str;
CyclicRefWorkaround::g_ProcessedObjects.clear();
CyclicRefWorkaround::g_LastKey = JSVAL_VOID;
JSObject* pGlob = JSVAL_TO_OBJECT(m->m_pScriptInterface->GetGlobalObject());
JSFunction* fun = JS_DefineFunction(m->m_pScriptInterface->GetContext(), pGlob, "replacer", CyclicRefWorkaround::replacer, 0, JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
JSObject* replacer = JS_GetFunctionObject(fun);
if (!JS_Stringify(m->m_pScriptInterface->GetContext(), &obj, replacer, indent ? INT_TO_JSVAL(2) : JSVAL_VOID, &CyclicRefWorkaround::Stringifier::callback, &str))
{
LOGERROR("StringifyJSON failed");
jsval exec;
jsval execString;
if (JS_GetPendingException(m->m_pScriptInterface->GetContext(), &exec))
{
if (JSVAL_IS_OBJECT(exec))
{
JS_GetProperty(m->m_pScriptInterface->GetContext(), JSVAL_TO_OBJECT(exec), "message", &execString);
if (JSVAL_IS_STRING(execString))
{
std::string strExec = JS_EncodeString(m->m_pScriptInterface->GetContext(), JSVAL_TO_STRING(execString));
LOGERROR("Error: %s", strExec.c_str());
}
}
}
JS_ClearPendingException(m->m_pScriptInterface->GetContext());
return std::string();
}
return str.stream.str();
}
bool CThreadDebugger::CompareScriptInterfacePtr(ScriptInterface* pScriptInterface) const
{
return (pScriptInterface == m->m_pScriptInterface);
}
std::string CThreadDebugger::GetBreakFileName()
{
CScopeLock lock(m->m_Mutex);
return m->m_BreakFileName;
}
void CThreadDebugger::SetBreakFileName(std::string breakFileName)
{
CScopeLock lock(m->m_Mutex);
m->m_BreakFileName = breakFileName;
}
uint CThreadDebugger::GetLastBreakLine()
{
CScopeLock lock(m->m_Mutex);
return m->m_LastBreakLine;
}
void CThreadDebugger::SetLastBreakLine(uint breakLine)
{
CScopeLock lock(m->m_Mutex);
m->m_LastBreakLine = breakLine;
}
bool CThreadDebugger::GetIsInBreak()
{
CScopeLock lock(m->m_IsInBreakMutex);
return m->m_IsInBreak;
}
void CThreadDebugger::SetIsInBreak(bool isInBreak)
{
CScopeLock lock(m->m_IsInBreakMutex);
m->m_IsInBreak = isInBreak;
}
void CThreadDebugger::SetNextDbgCmd(DBGCMD dbgCmd)
{
CScopeLock lock(m->m_NextDbgCmdMutex);
m->m_NextDbgCmd = dbgCmd;
}
DBGCMD CThreadDebugger::GetNextDbgCmd()
{
CScopeLock lock(m->m_NextDbgCmdMutex);
return m->m_NextDbgCmd;
}
std::string CThreadDebugger::GetName()
{
CScopeLock lock(m->m_Mutex);
return m->m_Name;
}
uint CThreadDebugger::GetID()
{
CScopeLock lock(m->m_Mutex);
return m->m_ID;
}
*/