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forked from 0ad/0ad
0ad/binaries
2005-12-27 07:29:37 +00:00
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data flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;) 2005-12-27 07:29:37 +00:00
logs Testing svk (and fixing tab usage) 2004-11-26 21:34:35 +00:00
system add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed 2005-11-15 16:22:15 +00:00