1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup
prefect 5087732fe3 Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
data model.
Profile.cpp implements AbstractProfileTable so the original
functionality
of the profiling display remains.
CRenderer also contains an AbstractProfileTable implementation that
displays
the rendering stats. Switch through different profile views using F11.

This was SVN commit r3154.
2005-11-19 16:15:34 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
Config.h remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click. 2005-10-31 01:15:49 +00:00
GameSetup.cpp Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
GameSetup.h loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00