1
0
forked from 0ad/0ad
0ad/binaries/data/mods/_test.dae/art/actors/jav2.xml
Ykkrosh 49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00

15 lines
403 B
XML

<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>jav2.pmd</mesh>
<texture>male.dds</texture>
<animations>
<animation file="dudeidle.psa" name="Idle" speed="100"/>
<animation file="dudecorpse.psa" name="Corpse" speed="100"/>
<animation file="jav2.psa" name="Melee" speed="100"/>
</animations>
</variant>
</group>
</actor>