1
0
forked from 0ad/0ad
0ad/source/ps/SavedGame.h
historic_bruno 41e3bad341 More build fixes for FreeBSD.
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.

This was SVN commit r10994.
2012-01-31 00:06:56 +00:00

38 lines
1.2 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SAVEDGAME
#define INCLUDED_SAVEDGAME
class CSimulation2;
class ScriptInterface;
class CScriptValRooted;
class CGUIManager;
namespace SavedGames
{
Status Save(const std::wstring& prefix, CSimulation2& simulation, CGUIManager* gui, int playerIDo);
Status Load(const std::wstring& name, ScriptInterface& scriptInterface, CScriptValRooted& metadata, std::string& savedState);
std::vector<CScriptValRooted> GetSavedGames(ScriptInterface& scriptInterface);
}
#endif // INCLUDED_SAVEDGAME