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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/solid_player_instancing.xml
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

16 lines
370 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<define name="USE_INSTANCING" value="1"/>
<vertex file="solid.vp">
<uniform name="instancingTransform" loc="0" type="mat4"/>
<stream name="pos"/>
</vertex>
<fragment file="solid_color.fp">
<uniform name="playerColor" loc="0" type="vec3"/>
</fragment>
</program>