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0ad/binaries/data/mods/public/shaders/solid_tex.xml
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

14 lines
289 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<vertex file="solid_tex.vp">
<stream name="pos"/>
<stream name="uv0"/>
</vertex>
<fragment file="solid_tex.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
</fragment>
</program>