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forked from 0ad/0ad
0ad/source
2012-01-28 16:38:21 +00:00
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collada Fixes PMD converter's handling of static prop points. Coordinate conversion was not performed correctly according to the model's up-axis orientation. Fixes #886, #243. 2011-11-09 00:10:14 +00:00
graphics Fix SSE skinning normalisation (fixes #1136). Add a few more comments. 2012-01-28 12:17:44 +00:00
gui Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
lib Slightly more Android compatibility 2012-01-28 16:38:21 +00:00
maths Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
pch Be a bit more robust to build environment changes. 2011-07-15 13:22:48 +00:00
ps Report timer_Resolution via hwdetect 2012-01-22 13:49:09 +00:00
renderer # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
scripting Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9 2011-12-29 01:17:03 +00:00
scriptinterface Vague start at hypothetical Android support 2012-01-17 22:05:43 +00:00
simulation2 Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
sound Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
third_party/mongoose Fix printf argument types 2011-11-13 18:31:06 +00:00
tools Fixes Atlas crashing when random map generator fails, load the blank map for now. 2012-01-21 00:53:34 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058. 2012-01-16 03:30:55 +00:00
test_setup.cpp Fix tests and Atlas with new profiler 2011-11-05 23:09:31 +00:00