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forked from 0ad/0ad
0ad/binaries/data/mods/_test.sim/simulation/components
Ykkrosh 47a03c3397 Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.

This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
..
addentity # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
interfaces # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
error.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test-addentity.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
test-destroyentity.js Fix warnings in tests 2010-05-10 09:52:35 +00:00
test-entityid.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test-helper.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test-hotload1.js # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
test-hotload2.js # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
test-interface.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
test-msg.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
test-param.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test-query.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test-serialize.js Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
test.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00