1
0
forked from 0ad/0ad
0ad/source/simulation/BaseEntity.cpp
MarkT 6d5afc10ff Added PASAP entity systems
This was SVN commit r246.
2004-05-21 23:46:16 +00:00

92 lines
2.5 KiB
C++
Executable File

#include "BaseEntity.h"
#include "ObjectManager.h"
#include "CStr.h"
// xerces XML stuff
#include <xercesc/dom/DOM.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/framework/LocalFileInputSource.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
// Gee's custom error handler
#include <ps/XercesErrorHandler.h>
// automatically use namespace ..
XERCES_CPP_NAMESPACE_USE
bool CBaseEntity::loadXML( CStr filename )
{
// I can only assume Rich knows what this does ;)
bool parseOK = false;
// Initialize XML library
XMLPlatformUtils::Initialize();
{
// Create parser instance
XercesDOMParser *parser = new XercesDOMParser();
// Setup parser
parser->setValidationScheme(XercesDOMParser::Val_Auto);
parser->setDoNamespaces(false);
parser->setDoSchema(false);
parser->setCreateEntityReferenceNodes(false);
// Set customized error handler
CXercesErrorHandler *errorHandler = new CXercesErrorHandler();
parser->setErrorHandler(errorHandler);
// Get main node
LocalFileInputSource source( XMLString::transcode(filename) );
// Parse file
parser->parse(source);
// Check how many errors
parseOK = parser->getErrorCount() == 0;
if (parseOK) {
// parsed successfully - grab our data
DOMDocument *doc = parser->getDocument();
DOMElement *element = doc->getDocumentElement();
// root_name should be Object
CStr root_name = XMLString::transcode( element->getNodeName() );
// should have at least 3 children - Name, ModelName and TextureName
DOMNodeList *children = element->getChildNodes();
int numChildren=children->getLength();
for (int i=0; i<numChildren; ++i) {
// Get node
DOMNode *child = children->item(i);
// A child element
if (child->getNodeType() == DOMNode::ELEMENT_NODE)
{
// First get element and not node
DOMElement *child_element = (DOMElement*)child;
CStr element_name = XMLString::transcode( child_element->getNodeName() );
DOMNode *value_node= child_element->getChildNodes()->item(0);
CStr element_value=value_node ? XMLString::transcode(value_node->getNodeValue()) : "";
if (element_name==CStr("Name")) {
m_name = element_value;
} else if (element_name==CStr("Actor")) {
m_actorObject = g_ObjMan.FindObject( element_value );
} else if (element_name==CStr("Speed")) {
m_speed = element_value.ToFloat();
}
}
}
}
delete parser;
}
XMLPlatformUtils::Terminate();
return parseOK;
}