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forked from 0ad/0ad
0ad/source/ps/GameSetup
Ykkrosh 11115770ec Fix memory leak
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
..
tests Fix test 2011-05-07 00:14:17 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp fix self-test and map load on Windows (avoid mixing dir separators). 2011-05-06 18:45:30 +00:00
CmdLineArgs.h Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either) 2011-05-04 12:16:51 +00:00
Config.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
Config.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
GameSetup.cpp Fix memory leak 2012-04-10 20:56:18 +00:00
GameSetup.h Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
HWDetect.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00