Matei
8d06d8601b
- Removed "Base" from the Technology and Formation class names (it doesn't make sense because these don't use inheritance). - Modified the tech methods a little so a player ID is passed to applyEffects, not getTechnology. Also added a game startup script which will eventually set up player resource pools and give them their civ techs. This was SVN commit r3996.
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#include "precompiled.h"
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#include "TechnologyCollection.h"
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#include "ps/CLogger.h"
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#include "ps/VFSUtil.h"
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#define LOG_CATEGORY "tech"
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void CTechnologyCollection::LoadFile( const char* path )
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{
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//Make tech file reading
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CStrW tag = CStr(path).AfterLast("/").BeforeLast(".xml");
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m_templateFilenames[tag] = path;
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}
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static void LoadTechThunk( const char* path, const DirEnt* UNUSED(ent), void* context )
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{
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CTechnologyCollection* this_ = (CTechnologyCollection*)context;
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this_->LoadFile(path);
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}
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int CTechnologyCollection::loadTechnologies()
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{
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// Load all files in techs/ and subdirectories.
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THROW_ERR( vfs_dir_enum( "technologies/", VFS_DIR_RECURSIVE, "*.xml",
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LoadTechThunk, this ) );
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return 0;
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}
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CTechnology* CTechnologyCollection::getTechnology( CStrW name )
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{
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// Check whether this template has already been loaded.
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//If previously loaded, all slots will be found, so any entry works.
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templateMap::iterator it = m_templates.find( name );
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if( it != m_templates.end() )
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return( it->second );
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// Find the filename corresponding to this template
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templateFilenameMap::iterator filename_it = m_templateFilenames.find( name );
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if( filename_it == m_templateFilenames.end() )
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return( NULL );
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CStr path( filename_it->second );
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//Try to load to the tech
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CTechnology* newTemplate = new CTechnology();
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if( !newTemplate->loadXML( path ) )
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{
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LOG(ERROR, LOG_CATEGORY, "CTechnologyCollection::getTechnology(): Couldn't load template \"%s\"", path.c_str());
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delete newTemplate;
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return( NULL );
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}
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m_templates[name] = newTemplate;
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LOG(NORMAL, LOG_CATEGORY, "CTechnologyCollection::getTechnology(): Loaded template \"%s\"", path.c_str());
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return newTemplate;
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}
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void CTechnologyCollection::getTechnologyNames( std::vector<CStrW>& names )
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{
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for( templateFilenameMap::iterator it = m_templateFilenames.begin(); it != m_templateFilenames.end(); ++it )
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if( ! (it->first.Length() > 8 && it->first.Left(8) == L"template"))
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names.push_back( it->first );
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}
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CTechnologyCollection::~CTechnologyCollection()
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{
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for( templateMap::iterator it = m_templates.begin(); it != m_templates.end(); ++it )
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delete( it->second );
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}
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