449 lines
13 KiB
C++
449 lines
13 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "COList.h"
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#include "i18n/L10n.h"
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#include "ps/CLogger.h"
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#include "soundmanager/ISoundManager.h"
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COList::COList()
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: CList(), m_HeadingHeight(30.f), m_SelectedDef(-1), m_SelectedColumnOrder(1)
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{
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AddSetting(GUIST_CGUISpriteInstance, "sprite_heading");
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AddSetting(GUIST_bool, "sortable"); // The actual sorting is done in JS for more versatility
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AddSetting(GUIST_CStr, "selected_column");
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AddSetting(GUIST_int, "selected_column_order");
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AddSetting(GUIST_CStr, "default_column");
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AddSetting(GUIST_int, "selected_def");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_asc"); // Show the order of sorting
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AddSetting(GUIST_CGUISpriteInstance, "sprite_desc");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_not_sorted");
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// Nothing is selected by default.
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GUI<CStr>::SetSetting(this, "selected_column", "");
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GUI<int>::SetSetting(this, "selected_column_order", 1);
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GUI<int>::SetSetting(this, "selected_def", -1);
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}
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void COList::SetupText()
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{
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if (!GetGUI())
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return;
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CGUIList* pList;
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GUI<CGUIList>::GetSettingPointer(this, "list_name", pList);
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m_ItemsYPositions.resize(pList->m_Items.size() + 1);
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// Delete all generated texts. Some could probably be saved,
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// but this is easier, and this function will never be called
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// continuously, or even often, so it'll probably be okay.
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for (SGUIText* const& t : m_GeneratedTexts)
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delete t;
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m_GeneratedTexts.clear();
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Don't define standard like this. Do it with the default style.
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font = L"default";
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bool scrollbar;
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GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
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float width = GetListRect().GetWidth();
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// remove scrollbar if applicable
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if (scrollbar && GetScrollBar(0).GetStyle())
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width -= GetScrollBar(0).GetStyle()->m_Width;
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// Cache width for other use
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m_TotalAvalibleColumnWidth = width;
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float buffer_zone = 0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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CStr defaultColumn;
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GUI<CStr>::GetSetting(this, "default_column", defaultColumn);
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defaultColumn = "list_" + defaultColumn;
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for (size_t c = 0; c < m_ObjectsDefs.size(); ++c)
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{
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SGUIText* text = new SGUIText();
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CGUIString gui_string;
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gui_string.SetValue(m_ObjectsDefs[c].m_Heading);
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*text = GetGUI()->GenerateText(gui_string, font, width, buffer_zone, this);
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AddText(text);
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if (m_SelectedDef == (size_t)-1 && defaultColumn == m_ObjectsDefs[c].m_Id)
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m_SelectedDef = c;
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}
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// Generate texts
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float buffered_y = 0.f;
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for (size_t i = 0; i < pList->m_Items.size(); ++i)
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{
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m_ItemsYPositions[i] = buffered_y;
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for (size_t c = 0; c < m_ObjectsDefs.size(); ++c)
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{
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CGUIList* pList_c;
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GUI<CGUIList>::GetSettingPointer(this, m_ObjectsDefs[c].m_Id, pList_c);
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SGUIText* text = new SGUIText();
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*text = GetGUI()->GenerateText(pList_c->m_Items[i], font, width, buffer_zone, this);
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if (c == 0)
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buffered_y += text->m_Size.cy;
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AddText(text);
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}
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}
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m_ItemsYPositions[pList->m_Items.size()] = buffered_y;
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// Setup scrollbar
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if (scrollbar)
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{
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GetScrollBar(0).SetScrollRange(m_ItemsYPositions.back());
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GetScrollBar(0).SetScrollSpace(GetListRect().GetHeight());
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CRect rect = GetListRect();
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GetScrollBar(0).SetX(rect.right);
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GetScrollBar(0).SetY(rect.top);
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GetScrollBar(0).SetZ(GetBufferedZ());
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GetScrollBar(0).SetLength(rect.bottom - rect.top);
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}
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}
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CRect COList::GetListRect() const
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{
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return m_CachedActualSize + CRect(0, m_HeadingHeight, 0, 0);
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}
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void COList::HandleMessage(SGUIMessage& Message)
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{
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CList::HandleMessage(Message);
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switch (Message.type)
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{
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// If somebody clicks on the column heading
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case GUIM_MOUSE_PRESS_LEFT:
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{
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bool sortable;
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GUI<bool>::GetSetting(this, "sortable", sortable);
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if (!sortable)
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return;
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CPos mouse = GetMousePos();
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if (!m_CachedActualSize.PointInside(mouse))
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return;
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float xpos = 0;
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for (size_t def = 0; def < m_ObjectsDefs.size(); ++def)
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{
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float width = m_ObjectsDefs[def].m_Width;
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// Check if it's a decimal value, and if so, assume relative positioning.
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if (m_ObjectsDefs[def].m_Width < 1 && m_ObjectsDefs[def].m_Width > 0)
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width *= m_TotalAvalibleColumnWidth;
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CPos leftTopCorner = m_CachedActualSize.TopLeft() + CPos(xpos, 0);
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if (mouse.x >= leftTopCorner.x &&
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mouse.x < leftTopCorner.x + width &&
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mouse.y < leftTopCorner.y + m_HeadingHeight)
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{
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if (def != m_SelectedDef)
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{
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m_SelectedColumnOrder = 1;
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m_SelectedDef = def;
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}
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else
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m_SelectedColumnOrder = -m_SelectedColumnOrder;
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GUI<CStr>::SetSetting(this, "selected_column", m_ObjectsDefs[def].m_Id.substr(5));
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GUI<int>::SetSetting(this, "selected_column_order", m_SelectedColumnOrder);
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GUI<int>::SetSetting(this, "selected_def", def);
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ScriptEvent("selectioncolumnchange");
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CStrW soundPath;
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if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_selected", soundPath) == PSRETURN_OK && !soundPath.empty())
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g_SoundManager->PlayAsUI(soundPath.c_str(), false);
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return;
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}
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xpos += width;
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}
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return;
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}
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default:
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return;
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}
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}
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bool COList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
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{
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#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
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#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
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ELMT(item);
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ELMT(def);
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ELMT(translatableAttribute);
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ATTR(id);
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ATTR(context);
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if (child.GetNodeName() == elmt_item)
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{
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AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
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return true;
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}
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else if (child.GetNodeName() == elmt_def)
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{
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ObjectDef oDef;
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for (XMBAttribute attr : child.GetAttributes())
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{
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CStr attr_name(pFile->GetAttributeString(attr.Name));
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CStr attr_value(attr.Value);
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if (attr_name == "color")
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{
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CColor color;
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if (!GUI<CColor>::ParseString(attr_value.FromUTF8(), color))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
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else oDef.m_TextColor = color;
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}
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else if (attr_name == "id")
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{
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oDef.m_Id = "list_"+attr_value;
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}
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else if (attr_name == "width")
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{
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float width;
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if (!GUI<float>::ParseString(attr_value.FromUTF8(), width))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
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else
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{
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// Check if it's a relative value, and save as decimal if so.
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if (attr_value.find("%") != std::string::npos)
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width = width / 100.f;
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oDef.m_Width = width;
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}
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}
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else if (attr_name == "heading")
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{
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oDef.m_Heading = attr_value.FromUTF8();
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}
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}
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for (XMBElement grandchild : child.GetChildNodes())
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{
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if (grandchild.GetNodeName() != elmt_translatableAttribute)
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continue;
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CStr attributeName(grandchild.GetAttributes().GetNamedItem(attr_id));
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// only the heading is translatable for list defs
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if (attributeName.empty() || attributeName != "heading")
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{
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LOGERROR("GUI: translatable attribute in olist def that isn't a heading. (object: %s)", this->GetPresentableName().c_str());
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continue;
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}
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CStr value(grandchild.GetText());
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if (value.empty())
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continue;
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CStr context(grandchild.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
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if (!context.empty())
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{
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CStr translatedValue(g_L10n.TranslateWithContext(context, value));
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oDef.m_Heading = translatedValue.FromUTF8();
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}
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else
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{
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CStr translatedValue(g_L10n.Translate(value));
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oDef.m_Heading = translatedValue.FromUTF8();
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}
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}
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m_ObjectsDefs.push_back(oDef);
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AddSetting(GUIST_CGUIList, oDef.m_Id);
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SetupText();
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return true;
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}
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else
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{
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return false;
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}
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}
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void COList::DrawList(const int& selected, const CStr& _sprite, const CStr& _sprite_selected, const CStr& _textcolor)
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{
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float bz = GetBufferedZ();
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// First call draw on ScrollBarOwner
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bool scrollbar;
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GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
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if (scrollbar)
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IGUIScrollBarOwner::Draw();
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if (!GetGUI())
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return;
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CRect rect = GetListRect();
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CGUISpriteInstance* sprite = NULL;
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CGUISpriteInstance* sprite_selectarea = NULL;
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int cell_id;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, _sprite, sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, _sprite_selected, sprite_selectarea);
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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CGUIList* pList;
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GUI<CGUIList>::GetSettingPointer(this, "list_name", pList);
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GetGUI()->DrawSprite(*sprite, cell_id, bz, rect);
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float scroll = 0.f;
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if (scrollbar)
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scroll = GetScrollBar(0).GetPos();
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// Draw item selection
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if (selected != -1)
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{
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ENSURE(selected >= 0 && selected+1 < (int)m_ItemsYPositions.size());
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// Get rectangle of selection:
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CRect rect_sel(rect.left, rect.top + m_ItemsYPositions[selected] - scroll,
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rect.right, rect.top + m_ItemsYPositions[selected+1] - scroll);
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if (rect_sel.top <= rect.bottom &&
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rect_sel.bottom >= rect.top)
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{
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if (rect_sel.bottom > rect.bottom)
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rect_sel.bottom = rect.bottom;
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if (rect_sel.top < rect.top)
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rect_sel.top = rect.top;
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if (scrollbar)
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{
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// Remove any overlapping area of the scrollbar.
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if (rect_sel.right > GetScrollBar(0).GetOuterRect().left &&
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rect_sel.right <= GetScrollBar(0).GetOuterRect().right)
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rect_sel.right = GetScrollBar(0).GetOuterRect().left;
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if (rect_sel.left >= GetScrollBar(0).GetOuterRect().left &&
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rect_sel.left < GetScrollBar(0).GetOuterRect().right)
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rect_sel.left = GetScrollBar(0).GetOuterRect().right;
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}
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// Draw item selection
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GetGUI()->DrawSprite(*sprite_selectarea, cell_id, bz+0.05f, rect_sel);
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}
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}
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CColor color;
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GUI<CColor>::GetSetting(this, _textcolor, color);
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// Draw line above column header
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CGUISpriteInstance* sprite_heading = NULL;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_heading", sprite_heading);
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CRect rect_head(m_CachedActualSize.left, m_CachedActualSize.top, m_CachedActualSize.right,
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m_CachedActualSize.top + m_HeadingHeight);
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GetGUI()->DrawSprite(*sprite_heading, cell_id, bz, rect_head);
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CGUISpriteInstance* sprite_order;
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CGUISpriteInstance* sprite_not_sorted;
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if (m_SelectedColumnOrder != -1)
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_asc", sprite_order);
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else
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_desc", sprite_order);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_not_sorted", sprite_not_sorted);
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// Draw column headers
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float xpos = 0;
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for (size_t def = 0; def < m_ObjectsDefs.size(); ++def)
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{
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// Check if it's a decimal value, and if so, assume relative positioning.
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float width = m_ObjectsDefs[def].m_Width;
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if (m_ObjectsDefs[def].m_Width < 1 && m_ObjectsDefs[def].m_Width > 0)
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width *= m_TotalAvalibleColumnWidth;
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CPos leftTopCorner = m_CachedActualSize.TopLeft() + CPos(xpos, 0);
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CGUISpriteInstance* sprite;
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// If the list sorted by current column
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if (m_SelectedDef == def)
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sprite = sprite_order;
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else
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sprite = sprite_not_sorted;
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// Draw sort arrows in colum header
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GetGUI()->DrawSprite(*sprite, cell_id, bz + 0.1f, CRect(leftTopCorner + CPos(width - 16, 0), leftTopCorner + CPos(width, 16)));
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// Draw column header text
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DrawText(def, color, leftTopCorner + CPos(0, 4), bz + 0.1f, rect_head);
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xpos += width;
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}
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// Draw list items for each column
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const size_t objectsCount = m_ObjectsDefs.size();
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for (size_t i = 0; i < pList->m_Items.size(); ++i)
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{
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if (m_ItemsYPositions[i+1] - scroll < 0 ||
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m_ItemsYPositions[i] - scroll > rect.GetHeight())
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continue;
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const float rowHeight = m_ItemsYPositions[i+1] - m_ItemsYPositions[i];
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// Clipping area (we'll have to substract the scrollbar)
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CRect cliparea = GetListRect();
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if (scrollbar)
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{
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if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
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cliparea.right <= GetScrollBar(0).GetOuterRect().right)
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cliparea.right = GetScrollBar(0).GetOuterRect().left;
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if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
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cliparea.left < GetScrollBar(0).GetOuterRect().right)
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cliparea.left = GetScrollBar(0).GetOuterRect().right;
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}
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// Draw all items for that column
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xpos = 0;
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for (size_t def = 0; def < objectsCount; ++def)
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{
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// Determine text position and width
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const CPos textPos = rect.TopLeft() + CPos(xpos, -scroll + m_ItemsYPositions[i]);
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float width = m_ObjectsDefs[def].m_Width;;
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// Check if it's a decimal value, and if so, assume relative positioning.
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if (m_ObjectsDefs[def].m_Width < 1 && m_ObjectsDefs[def].m_Width > 0)
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width *= m_TotalAvalibleColumnWidth;
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// Clip text to the column (to prevent drawing text into the neighboring column)
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CRect cliparea2 = cliparea;
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cliparea2.right = std::min(cliparea2.right, textPos.x + width);
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cliparea2.bottom = std::min(cliparea2.bottom, textPos.y + rowHeight);
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// Draw list item
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DrawText(objectsCount * (i+/*Heading*/1) + def, m_ObjectsDefs[def].m_TextColor, textPos, bz+0.1f, cliparea2);
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xpos += width;
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}
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}
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}
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