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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler 8eadd4e25f #Ship balance.
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
..
gaia Moved Gambia River map to Public. 2011-05-28 03:16:26 +00:00
other Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
special Fix entity validation errors 2011-05-14 19:15:43 +00:00
structures This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
units Finished the new Cycladic Archipelago map. 2011-06-06 00:46:58 +00:00
template_entity_full.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
template_entity_quasi.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
template_gaia_flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora_bush.xml # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
template_gaia_flora_tree.xml Bumped up the Wood in trees from 150 to 200. 2011-05-30 01:50:49 +00:00
template_gaia_flora.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_ruins.xml Treasure/Ruins tweaks and additions. 2010-11-12 22:31:19 +00:00
template_gaia_treasure.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_gaia.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_structure_civic_civil_centre.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_civic_house.xml changed tooltip 2010-11-28 04:24:25 +00:00
template_structure_civic_temple.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Rebalancing some armour stats. 2011-05-06 16:46:08 +00:00
template_structure_defense_wall_gate.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_defense_wall_tower.xml Rebalancing some armour stats. 2011-05-06 16:46:08 +00:00
template_structure_defense_wall.xml Rebalancing some armour stats. 2011-05-06 16:46:08 +00:00
template_structure_economic_farmstead.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_economic_market.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_economic_mill.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
template_structure_military_barracks.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_military_dock.xml Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder. 2010-11-14 02:27:54 +00:00
template_structure_military_fortress.xml Rebalancing some armour stats. 2011-05-06 16:46:08 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Adjusted health/train time of the Corrals. 2010-12-08 19:41:12 +00:00
template_structure_resource_field.txt #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
template_structure_resource_field.xml Farm field edit for decal 2011-03-13 23:56:22 +00:00
template_structure_resource.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_special.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
template_structure.xml Initial structure destruction sound effects added. 2011-05-01 22:10:40 +00:00
template_unit_cavalry_melee_spearman.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_cavalry_melee_swordsman.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_cavalry_melee.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_cavalry_ranged_archer.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_cavalry.xml Made promotions a little easier for this release so it is more obvious for end users who install the Alpha. 2011-05-04 22:36:31 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_unit_hero_cavalry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_spearman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_pikeman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_hero_infantry_spearman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_hero_infantry_swordsman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_hero_infantry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_infantry_melee_swordsman.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_infantry_melee.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_infantry_ranged_archer.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
template_unit_infantry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_infantry_ranged_slinger.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_infantry_ranged.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_infantry.xml Made promotions a little easier for this release so it is more obvious for end users who install the Alpha. 2011-05-04 22:36:31 +00:00
template_unit_mechanical_ship_bireme.xml #Ship balance. 2011-06-09 05:06:34 +00:00
template_unit_mechanical_ship_fishing.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_mechanical_ship_merchant.xml #Ship balance. 2011-06-09 05:06:34 +00:00
template_unit_mechanical_ship_quinquereme.xml #Ship balance. 2011-06-09 05:06:34 +00:00
template_unit_mechanical_ship_trireme.xml #Ship balance. 2011-06-09 05:06:34 +00:00
template_unit_mechanical_ship.xml #Ship balance. 2011-06-09 05:06:34 +00:00
template_unit_mechanical_siege_ballista.xml Selection sounds added to siege ballista and onager 2011-05-02 14:48:02 +00:00
template_unit_mechanical_siege_onager.xml Selection sounds added to siege ballista and onager 2011-05-02 14:48:02 +00:00
template_unit_mechanical_siege_ram.xml Beginnings of balancing Iberian units. 2011-04-28 05:35:52 +00:00
template_unit_mechanical_siege.xml Allow garrisoning of siege weapons in the Fortress 2010-10-25 04:21:18 +00:00
template_unit_mechanical.xml Extra starting resources for Median Oasis. 2011-05-12 03:59:01 +00:00
template_unit_super_cavalry_javelinist.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_cavalry_spearman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_cavalry_swordsman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_cavalry.xml This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
template_unit_super_infantry_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_super_infantry_pikeman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_infantry_spearman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_infantry_swordsman.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_super_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_super_siege.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_support_female_citizen.xml # Minor AI fixes. 2011-02-27 19:20:36 +00:00
template_unit_support_healer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_support_slave.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_support_trader.xml Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209. 2011-04-29 18:09:07 +00:00
template_unit_support.xml Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
template_unit.xml Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00