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forked from 0ad/0ad
0ad/source/ps
Ykkrosh 83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
..
GameSetup Fix build errors. 2011-03-21 21:06:08 +00:00
scripting # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
tests Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
XML path improvements/fixes: 2011-03-21 19:54:08 +00:00
ArchiveBuilder.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
ArchiveBuilder.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
CacheLoader.cpp Fix build errors. 2011-03-21 21:06:08 +00:00
CacheLoader.h Handle XMB caching with the same system as texture caching. 2010-12-04 00:08:26 +00:00
CConsole.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
CConsole.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
CLogger.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
ConfigDB.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ConfigDB.h Let local.cfg override the hardware-dependent defaults set by hwdetect 2011-03-03 01:49:49 +00:00
CStr.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
CStr.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
DllLoader.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
DllLoader.h Fix compiling with Clang 2010-07-30 21:42:22 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Filesystem.h FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
Font.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Font.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Game.cpp Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Game.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
Hotkey.h # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
Joystick.cpp Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
Joystick.h Primitive support for gamepad camera movement 2010-12-30 19:45:13 +00:00
KeyName.cpp Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
KeyName.h Build fix for very old SDL 2010-12-11 02:25:21 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Profile.h Fix profiler crash differently 2011-02-21 11:57:01 +00:00
ProfileViewer.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
Pyrogenesis.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Replay.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
Replay.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ThreadUtil.cpp Windows fixes 2010-10-31 22:26:41 +00:00
ThreadUtil.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
UserReport.cpp HTTP proxy discovery for Windows 2011-02-21 21:54:47 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
Util.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
VideoMode.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
VideoMode.h Fix launching Atlas from the main menu 2010-10-29 21:04:59 +00:00
World.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
World.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00