1
0
forked from 0ad/0ad
0ad/source/lib/ogl.cpp
Ykkrosh f4625e69af Partial Android compatibility.
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.

This was SVN commit r11074.
2012-02-15 13:58:58 +00:00

492 lines
14 KiB
C++

/* Copyright (c) 2012 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* OpenGL helper functions.
*/
#include "precompiled.h"
#include "lib/ogl.h"
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "lib/external_libraries/libsdl.h"
#include "lib/debug.h"
#include "lib/sysdep/gfx.h"
#include "lib/res/h_mgr.h"
#if MSC_VERSION
#pragma comment(lib, "opengl32.lib")
#endif
//----------------------------------------------------------------------------
// extensions
//----------------------------------------------------------------------------
// define extension function pointers
extern "C"
{
#define FUNC(ret, name, params) ret (GL_CALL_CONV *p##name) params;
#define FUNC2(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameARB) params;
#define FUNC3(ret, nameARB, nameCore, version, params) ret (GL_CALL_CONV *p##nameCore) params;
#include "lib/external_libraries/glext_funcs.h"
#undef FUNC3
#undef FUNC2
#undef FUNC
}
static const char* exts = NULL;
static bool have_30, have_21, have_20, have_15, have_14, have_13, have_12;
// return a C string of unspecified length containing a space-separated
// list of all extensions the OpenGL implementation advertises.
// (useful for crash logs).
const char* ogl_ExtensionString()
{
ENSURE(exts && "call ogl_Init before using this function");
return exts;
}
// paranoia: newer drivers may forget to advertise an extension
// indicating support for something that has been folded into the core.
// we therefore check for all extensions known to be offered by the
// GL implementation present on the user's system; ogl_HaveExtension will
// take this into account.
// the app can therefore just ask for extensions and not worry about this.
static bool isImplementedInCore(const char* ext)
{
#define MATCH(known_ext)\
if(!strcmp(ext, #known_ext))\
return true;
if(have_30)
{
MATCH(GL_EXT_gpu_shader4);
MATCH(GL_NV_conditional_render);
MATCH(GL_ARB_color_buffer_float);
MATCH(GL_ARB_depth_buffer_float);
MATCH(GL_ARB_texture_float);
MATCH(GL_EXT_packed_float);
MATCH(GL_EXT_texture_shared_exponent);
MATCH(GL_EXT_framebuffer_object);
MATCH(GL_NV_half_float);
MATCH(GL_ARB_half_float_pixel);
MATCH(GL_EXT_framebuffer_multisample);
MATCH(GL_EXT_framebuffer_blit);
MATCH(GL_EXT_texture_integer);
MATCH(GL_EXT_texture_array);
MATCH(GL_EXT_packed_depth_stencil);
MATCH(GL_EXT_draw_buffers2);
MATCH(GL_EXT_texture_compression_rgtc);
MATCH(GL_EXT_transform_feedback);
MATCH(GL_APPLE_vertex_array_object);
MATCH(GL_EXT_framebuffer_sRGB);
}
if(have_21)
{
MATCH(GL_ARB_pixel_buffer_object);
MATCH(GL_EXT_texture_sRGB);
}
if(have_20)
{
MATCH(GL_ARB_shader_objects);
MATCH(GL_ARB_vertex_shader);
MATCH(GL_ARB_fragment_shader);
MATCH(GL_ARB_shading_language_100);
MATCH(GL_ARB_draw_buffers);
MATCH(GL_ARB_texture_non_power_of_two);
MATCH(GL_ARB_point_sprite);
MATCH(GL_EXT_blend_equation_separate);
}
if(have_15)
{
MATCH(GL_ARB_vertex_buffer_object);
MATCH(GL_ARB_occlusion_query);
MATCH(GL_EXT_shadow_funcs);
}
if(have_14)
{
MATCH(GL_SGIS_generate_mipmap);
MATCH(GL_NV_blend_square);
MATCH(GL_ARB_depth_texture);
MATCH(GL_ARB_shadow);
MATCH(GL_EXT_fog_coord);
MATCH(GL_EXT_multi_draw_arrays);
MATCH(GL_ARB_point_parameters);
MATCH(GL_EXT_secondary_color);
MATCH(GL_EXT_blend_func_separate);
MATCH(GL_EXT_stencil_wrap);
MATCH(GL_ARB_texture_env_crossbar);
MATCH(GL_EXT_texture_lod_bias);
MATCH(GL_ARB_texture_mirrored_repeat);
MATCH(GL_ARB_window_pos);
// These extensions were added to GL 1.2, but as part of the optional
// imaging subset; they're only guaranteed as of GL 1.4:
MATCH(GL_EXT_blend_color);
MATCH(GL_EXT_blend_minmax);
MATCH(GL_EXT_blend_subtract);
}
if(have_13)
{
MATCH(GL_ARB_texture_compression);
MATCH(GL_ARB_texture_cube_map);
MATCH(GL_ARB_multisample);
MATCH(GL_ARB_multitexture);
MATCH(GL_ARB_transpose_matrix);
MATCH(GL_ARB_texture_env_add);
MATCH(GL_ARB_texture_env_combine);
MATCH(GL_ARB_texture_env_dot3);
MATCH(GL_ARB_texture_border_clamp);
}
if(have_12)
{
MATCH(GL_EXT_texture3D);
MATCH(GL_EXT_bgra);
MATCH(GL_EXT_packed_pixels);
MATCH(GL_EXT_rescale_normal);
MATCH(GL_EXT_separate_specular_color);
MATCH(GL_SGIS_texture_edge_clamp);
MATCH(GL_SGIS_texture_lod);
MATCH(GL_EXT_draw_range_elements);
// Skip the extensions that only affect the imaging subset
}
#undef MATCH
return false;
}
// check if the extension <ext> is supported by the OpenGL implementation.
// takes subsequently added core support for some extensions into account.
bool ogl_HaveExtension(const char* ext)
{
ENSURE(exts && "call ogl_Init before using this function");
if(isImplementedInCore(ext))
return true;
const char *p = exts, *end;
// make sure ext is valid & doesn't contain spaces
if(!ext || ext[0] == '\0' || strchr(ext, ' '))
return false;
for(;;)
{
p = strstr(p, ext);
if(!p)
return false; // <ext> string not found - extension not supported
end = p + strlen(ext); // end of current substring
// make sure the substring found is an entire extension string,
// i.e. it starts and ends with ' '
if((p == exts || p[-1] == ' ') && // valid start AND
(*end == ' ' || *end == '\0')) // valid end
return true;
p = end;
}
}
// check if the OpenGL implementation is at least at <version>.
// (format: "%d.%d" major minor)
bool ogl_HaveVersion(const char* desired_version)
{
int desired_major, desired_minor;
if(sscanf_s(desired_version, "%d.%d", &desired_major, &desired_minor) != 2)
{
DEBUG_WARN_ERR(ERR::LOGIC); // invalid version string
return false;
}
// guaranteed to be of the form "major.minor[.release][ vendor-specific]"
// or "OpenGL ES major.minor[.release][ vendor-specific]".
// we won't distinguish GLES 2.0 from GL 2.0, but that's okay since
// they're close enough.
const char* version = (const char*)glGetString(GL_VERSION);
int major, minor;
if(!version ||
(sscanf_s(version, "%d.%d", &major, &minor) != 2 &&
sscanf_s(version, "OpenGL ES %d.%d", &major, &minor) != 2))
{
DEBUG_WARN_ERR(ERR::LOGIC); // GL_VERSION invalid
return false;
}
// note: don't just compare characters - major and minor may be >= 10.
return (major > desired_major) ||
(major == desired_major && minor >= desired_minor);
}
// check if all given extension strings (passed as const char* parameters,
// terminated by a 0 pointer) are supported by the OpenGL implementation,
// as determined by ogl_HaveExtension.
// returns 0 if all are present; otherwise, the first extension in the
// list that's not supported (useful for reporting errors).
//
// note: dummy parameter is necessary to access parameter va_list.
//
//
// rationale: this interface is more convenient than individual
// ogl_HaveExtension calls and allows reporting which extension is missing.
//
// one disadvantage is that there is no way to indicate that either one
// of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3.
// this is isn't so bad, since they wouldn't be named differently
// if there weren't non-trivial changes between them. for that reason,
// we refrain from equivalence checks (which would boil down to
// string-matching known extensions to their equivalents).
const char* ogl_HaveExtensions(int dummy, ...)
{
const char* ext;
va_list args;
va_start(args, dummy);
for(;;)
{
ext = va_arg(args, const char*);
// end of list reached; all were present => return 0.
if(!ext)
break;
// not found => return name of missing extension.
if(!ogl_HaveExtension(ext))
break;
}
va_end(args);
return ext;
}
// to help when running with no hardware acceleration and only OpenGL 1.1
// (e.g. testing the game in virtual machines), we define dummy versions of
// some extension functions which our graphics code assumes exist.
// it will render incorrectly but at least it shouldn't crash.
#if CONFIG2_GLES
static void enableDummyFunctions()
{
}
#else
static void GL_CALL_CONV dummy_glDrawRangeElementsEXT(GLenum mode, GLuint, GLuint, GLsizei count, GLenum type, GLvoid* indices)
{
glDrawElements(mode, count, type, indices);
}
static void GL_CALL_CONV dummy_glActiveTextureARB(int)
{
}
static void GL_CALL_CONV dummy_glClientActiveTextureARB(int)
{
}
static void GL_CALL_CONV dummy_glMultiTexCoord2fARB(int, float s, float t)
{
glTexCoord2f(s, t);
}
static void GL_CALL_CONV dummy_glMultiTexCoord3fARB(int, float s, float t, float r)
{
glTexCoord3f(s, t, r);
}
static void enableDummyFunctions()
{
// fall back to the dummy functions when extensions (or equivalent core support) are missing
if(!ogl_HaveExtension("GL_EXT_draw_range_elements"))
{
pglDrawRangeElementsEXT = &dummy_glDrawRangeElementsEXT;
}
if(!ogl_HaveExtension("GL_ARB_multitexture"))
{
pglActiveTextureARB = &dummy_glActiveTextureARB;
pglClientActiveTextureARB = &dummy_glClientActiveTextureARB;
pglMultiTexCoord2fARB = &dummy_glMultiTexCoord2fARB;
pglMultiTexCoord3fARB = &dummy_glMultiTexCoord3fARB;
}
}
#endif // #if CONFIG2_GLES
static void importExtensionFunctions()
{
// It should be safe to load the ARB function pointers even if the
// extension isn't advertised, since we won't actually use them without
// checking for the extension.
// (TODO: this calls ogl_HaveVersion far more times than is necessary -
// we should probably use the have_* variables instead)
#define FUNC(ret, name, params) p##name = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#name);
#define FUNC23(pname, ret, nameARB, nameCore, version, params) \
pname = NULL; \
if(ogl_HaveVersion(version)) \
pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameCore); \
if(!pname) /* use the ARB name if the driver lied about what version it supports */ \
pname = (ret (GL_CALL_CONV*) params)SDL_GL_GetProcAddress(#nameARB);
#define FUNC2(ret, nameARB, nameCore, version, params) FUNC23(p##nameARB, ret, nameARB, nameCore, version, params)
#define FUNC3(ret, nameARB, nameCore, version, params) FUNC23(p##nameCore, ret, nameARB, nameCore, version, params)
#include "lib/external_libraries/glext_funcs.h"
#undef FUNC3
#undef FUNC2
#undef FUNC23
#undef FUNC
enableDummyFunctions();
}
//----------------------------------------------------------------------------
static void dump_gl_error(GLenum err)
{
debug_printf(L"OGL| ");
#define E(e) case e: debug_printf(L"%ls\n", WIDEN(#e)); break;
switch (err)
{
E(GL_INVALID_ENUM)
E(GL_INVALID_VALUE)
E(GL_INVALID_OPERATION)
#if !CONFIG2_GLES
E(GL_STACK_OVERFLOW)
E(GL_STACK_UNDERFLOW)
#endif
E(GL_OUT_OF_MEMORY)
E(GL_INVALID_FRAMEBUFFER_OPERATION)
default: debug_printf(L"Unknown GL error: %04x\n", err); break;
}
#undef E
}
#ifndef ogl_WarnIfError
// don't include this function if it has been defined (in ogl.h) as a no-op
void ogl_WarnIfError()
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_printf should only happen once (if this is set), though.
bool error_enountered = false;
GLenum first_error = 0;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
if(!error_enountered)
first_error = err;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_printf(L"OpenGL error(s) occurred: %04x\n", (unsigned int)first_error);
}
#endif
// ignore and reset the specified error (as returned by glGetError).
// any other errors that have occurred are reported as ogl_WarnIfError would.
//
// this is useful for suppressing annoying error messages, e.g.
// "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
// warned the user that their OpenGL implementation is too old.
bool ogl_SquelchError(GLenum err_to_ignore)
{
// glGetError may return multiple errors, so we poll it in a loop.
// the debug_printf should only happen once (if this is set), though.
bool error_enountered = false;
bool error_ignored = false;
GLenum first_error = 0;
for(;;)
{
GLenum err = glGetError();
if(err == GL_NO_ERROR)
break;
if(err == err_to_ignore)
{
error_ignored = true;
continue;
}
if(!error_enountered)
first_error = err;
error_enountered = true;
dump_gl_error(err);
}
if(error_enountered)
debug_printf(L"OpenGL error(s) occurred: %04x\n", (unsigned int)first_error);
return error_ignored;
}
//----------------------------------------------------------------------------
// feature and limit detect
//----------------------------------------------------------------------------
GLint ogl_max_tex_size = -1; // [pixels]
GLint ogl_max_tex_units = -1; // limit on GL_TEXTUREn
// call after each video mode change, since thereafter extension functions
// may have changed [address].
void ogl_Init()
{
// cache extension list and versions for oglHave*.
// note: this is less about performance (since the above are not
// time-critical) than centralizing the 'OpenGL is ready' check.
exts = (const char*)glGetString(GL_EXTENSIONS);
ENSURE(exts); // else: called before OpenGL is ready for use
have_12 = ogl_HaveVersion("1.2");
have_13 = ogl_HaveVersion("1.3");
have_14 = ogl_HaveVersion("1.4");
have_15 = ogl_HaveVersion("1.5");
have_20 = ogl_HaveVersion("2.0");
have_21 = ogl_HaveVersion("2.1");
have_30 = ogl_HaveVersion("3.0");
importExtensionFunctions();
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
#if !CONFIG2_GLES
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
#endif
}