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0ad/binaries/data/mods/_test.sim/simulation
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
components # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
data # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
helpers # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
templates # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00