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forked from 0ad/0ad
0ad/binaries/data/mods/public
2010-12-08 16:23:35 +00:00
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art Disable compression for some loading screen textures, to improve quality 2010-12-08 16:23:35 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map. 2010-12-08 06:19:34 +00:00
hwdetect Automatically disable audio on OS X since it's stupid and broken. 2010-12-04 19:42:50 +00:00
maps Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map. 2010-12-08 06:19:34 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Various resource shuttling improvements. Fixes #672. 2010-12-08 16:12:04 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00