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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-12 03:49:32 +00:00
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art Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame). 2011-04-12 03:49:32 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Added Iberian javelinist. Need a name for him though (and added to the Wiki entry). 2011-04-12 03:11:35 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00