Ykkrosh
b7888aea52
Let materials specify shader uniform values. Use interned strings for shader uniform/attribute names. Remove confusing float* cast operator on CVector4D. Simplify and clean up CVector4D. Remove non-supported 'old' lighting model. This was SVN commit r11453. |
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.. | ||
collada | ||
graphics | ||
gui | ||
lib | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
scripting | ||
scriptinterface | ||
simulation2 | ||
sound | ||
third_party/mongoose | ||
tools | ||
contributors.txt | ||
main.cpp | ||
test_setup.cpp |