1
0
forked from 0ad/0ad
0ad/source/tools/rmgen/output.cpp
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00

173 lines
4.3 KiB
C++

#include "stdafx.h"
#include "rmgen.h"
#include "output.h"
#include "map.h"
#include "entity.h"
using namespace std;
typedef unsigned short u16;
typedef unsigned int u32;
void OutputEntity(Entity* e, ostringstream& xml) {
xml << "\
<Entity>\n\
<Template>" << e->type << "</Template>\n\
<Player>" << e->player << "</Player>\n\
<Position x=\"" << 4*e->x << "\" y=\"" << 4*e->y << "\" z=\"" << 4*e->z << "\" />\n\
<Orientation angle=\"" << e->orientation << "\" />\n\
</Entity>\n";
}
void OutputXml(Map* m, FILE* f) {
ostringstream xml;
xml << "\
<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"no\"?>\n\
<!DOCTYPE Scenario SYSTEM \"/maps/scenario_v4.dtd\">\n\
<Scenario>\n\
<Environment>\n\
<SunColour r=\"1\" g=\"1\" b=\"1\" />\n\
<SunElevation angle=\"0.785398\" />\n\
<SunRotation angle=\"4.712389\" />\n\
<TerrainAmbientColour r=\"0\" g=\"0\" b=\"0\" />\n\
<UnitsAmbientColour r=\"0.4\" g=\"0.4\" b=\"0.4\" />\n\
</Environment>\n\
<Entities>\n";
for(int i=0; i<m->entities.size(); i++) {
OutputEntity(m->entities[i], xml);
}
for(int x=0; x<m->size; x++) {
for(int y=0; y<m->size; y++) {
vector<Entity*>& vec = m->terrainEntities[x][y];
for(int i=0; i<vec.size(); i++) {
OutputEntity(vec[i], xml);
}
}
}
xml << "\
</Entities>\n\
<Nonentities />\n\
</Scenario>\n";
fprintf(f, "%s", xml.str().c_str());
}
struct Tile {
u16 texture1; // index into texture_textures[]
u16 texture2; // index, or 0xFFFF for 'none'
u32 priority; // ???
};
void OutputPmp(Map* m, FILE* f) {
/*
struct String {
u32 length;
char data[length]; // not NUL-terminated
};
struct PMP {
char header[4]; // == "PSMP"
u32 version; // == 4
u32 data_size; // == filesize-12
u32 map_size; // number of patches (16x16 tiles) per side
u16 heightmap[(mapsize*16 + 1)^2]; // (squared, not xor) - vertex heights
u32 num_texture_textures;
String texture_textures[num_texture_textures]; // filenames (no path), e.g. "cliff1.dds"
Tile tiles[(mapsize*16)^2];
};*/
int size = m->size;
int numTextures = m->idToName.size();
// header
fwrite("PSMP", sizeof(char), 4, f);
// file format version
u32 version = 4;
fwrite(&version, sizeof(u32), 1, f);
// data size (write 0 for now, calculate it at the end)
int temp = 0;
fwrite(&temp, sizeof(u32), 1, f);
// map size in patches
u32 sizeInPatches = size/16;
fwrite(&sizeInPatches, sizeof(u32), 1, f);
// heightmap
u16* heightmap = new u16[(size+1)*(size+1)];
for(int x=0; x<size+1; x++) {
for(int y=0; y<size+1; y++) {
int intHeight = (int) (m->height[x][y] * 256.0f / 0.35f);
if(intHeight > 0xFFFF) {
intHeight = 0xFFFF;
}
else if(intHeight < 0) {
intHeight = 0;
}
heightmap[y*(size+1)+x] = intHeight;
}
}
fwrite(heightmap, sizeof(u16), (size+1)*(size+1), f);
// num texture textures
fwrite(&numTextures, sizeof(u32), 1, f);
// texture names
for(int i=0; i<numTextures; i++) {
string fname = m->idToName[i] + ".dds";
int len = fname.length();
fwrite(&len, sizeof(u32), 1, f);
fwrite(fname.c_str(), sizeof(char), fname.length(), f);
}
// texture; note that this is an array of 16x16 patches for some reason
Tile* tiles = new Tile[size*size];
for(int x=0; x<size; x++) {
for(int y=0; y<size; y++) {
int patchX = x/16, patchY = y/16;
int offX = x%16, offY = y%16;
Tile& t = tiles[ (patchY*size/16 + patchX)*16*16 + (offY*16 + offX) ];
t.texture1 = m->texture[x][y];
t.texture2 = 0xFFFF;
t.priority = 0;
}
}
fwrite(tiles, sizeof(Tile), size*size, f);
// data size (file size - 12)
fseek(f, 0, SEEK_END);
int fsize = ftell(f);
u32 dataSize = fsize-12;
fseek(f, 8, SEEK_SET);
fwrite(&dataSize, sizeof(u32), 1, f);
}
void OutputMap(Map* m, const string& outputName) {
string xmlName = outputName + ".xml";
FILE* xmlFile = fopen(xmlName.c_str(), "w");
if(!xmlFile) {
cerr << "Cannot open " << xmlName << endl;
Shutdown(1);
}
OutputXml(m, xmlFile);
fclose(xmlFile);
string pmpName = outputName + ".pmp";
FILE* pmpFile = fopen(pmpName.c_str(), "wb");
if(!pmpFile) {
cerr << "Cannot open " << xmlName << endl;
Shutdown(1);
}
OutputPmp(m, pmpFile);
fclose(pmpFile);
cout << "Map outputted to " << outputName << ".*" << endl;
}