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forked from 0ad/0ad
0ad/binaries/data/mods/public
historic_bruno c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
..
art This was SVN commit r10273. 2011-09-13 15:49:25 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details. 2011-09-13 12:24:13 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00