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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpWaterManager.cpp
wraitii 15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00

29 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpWaterManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(WaterManager)
DEFINE_INTERFACE_METHOD_0("RecomputeWaterData", void, ICmpWaterManager, RecomputeWaterData)
DEFINE_INTERFACE_METHOD_1("SetWaterLevel", void, ICmpWaterManager, SetWaterLevel, entity_pos_t)
DEFINE_INTERFACE_METHOD_2("GetWaterLevel", entity_pos_t, ICmpWaterManager, GetWaterLevel, entity_pos_t, entity_pos_t)
END_INTERFACE_WRAPPER(WaterManager)