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Yves e3888448c4 Removes rooting test.
Rooting works different now and the CScriptVal types are going to be
removed. We will need rooting tests again, but they will have to work
completely different than this test implementation.

Refs #2415

This was SVN commit r15562.
2014-07-26 14:07:56 +00:00
binaries fix previous commit 2014-07-25 21:24:05 +00:00
build Remove unused --with-system-enet option (see 6bec648833) from premake. 2014-07-25 13:50:59 +00:00
docs Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00
libraries Fix build-osx-libs properly for mavericks after learning some Bash. 2014-06-28 08:54:59 +00:00
source Removes rooting test. 2014-07-26 14:07:56 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
LICENSE.txt Updates LICENSE.txt files for recent changes 2014-06-28 06:21:27 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors