1
0
forked from 0ad/0ad
0ad/source/renderer
2004-09-19 11:39:47 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
ModelRData.h JS Interface to entities. It even partially works now. 2004-06-10 22:24:03 +00:00
PatchRData.cpp fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
PatchRData.h JS Interface to entities. It even partially works now. 2004-06-10 22:24:03 +00:00
Renderer.cpp fix tex_load return value check - Handle invalid <==> <= 0 2004-09-19 11:39:47 +00:00
Renderer.h Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
SHCoeffs.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SHCoeffs.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp Fixed invalid GL code 2004-08-06 15:01:23 +00:00
TransparencyRenderer.h JS Interface to entities. It even partially works now. 2004-06-10 22:24:03 +00:00
VertexBuffer.cpp Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc. 2004-07-24 14:04:40 +00:00
VertexBuffer.h fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00