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forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
..
art blood 2010-11-20 21:09:11 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Message to let players know formations don't work yet 2010-11-22 00:07:38 +00:00
hwdetect Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
maps map tweaks 2010-11-20 11:50:06 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Add some tests for UnitAI. 2010-11-22 20:12:04 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00