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forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
..
art This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
audio Add victory/defeat music files 2010-10-17 18:28:23 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
hwdetect Automatically disable audio on OS X since it's stupid and broken. 2010-12-04 19:42:50 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00