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0ad/source/graphics/GameView.h

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#ifndef _GameView_H
#define _GameView_H
class CGame;
class CGameAttributes;
class CWorld;
class CTerrain;
class CUnitManager;
class CModel;
class CCamera;
extern CCamera g_Camera;
class CGameView
{
CGame *m_pGame;
CWorld *m_pWorld;
CCamera *m_pCamera;
// RenderTerrain: iterate through all terrain patches and submit all patches
// in viewing frustum to the renderer
void RenderTerrain(CTerrain *pTerrain);
// RenderModels: iterate through model list and submit all models in viewing
// frustum to the Renderer
void RenderModels(CUnitManager *pUnitMan);
// SubmitModelRecursive: recurse down given model, submitting it and all its
// descendents to the renderer
void SubmitModelRecursive(CModel *pModel);
public:
CGameView(CGame *pGame);
void Initialize(CGameAttributes *pGameAttributes);
/*
Render the World
*/
void Render();
// RenderNoCull: render absolutely everything to a blank frame to force
// renderer to load required assets
void RenderNoCull();
inline CCamera *GetCamera()
{ return m_pCamera; }
};
#endif