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0ad/source/graphics/Frustum.h

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/**
* =========================================================================
* File : Frustum.cpp
* Project : 0 A.D.
* Description : CFrustum is a collection of planes which define
* a viewing space.
* =========================================================================
*/
/*
Usually associated with the camera, there are 6 planes which define the
view pyramid. But we allow more planes per frustum which may be used for
portal rendering, where a portal may have 3 or more edges.
*/
#ifndef INCLUDED_FRUSTUM
#define INCLUDED_FRUSTUM
#include "maths/Plane.h"
//10 planes should be enough
#define MAX_NUM_FRUSTUM_PLANES (10)
class CBound;
class CFrustum
{
public:
CFrustum ();
~CFrustum ();
//Set the number of planes to use for
//calculations. This is clipped to
//[0,MAX_NUM_FRUSTUM_PLANES]
void SetNumPlanes (int num);
uint GetNumPlanes() const { return m_NumPlanes; }
//The following methods return true if the shape is
//partially or completely in front of the frustum planes
bool IsPointVisible (const CVector3D &point) const;
bool DoesSegmentIntersect(const CVector3D& start, const CVector3D &end);
bool IsSphereVisible (const CVector3D &center, float radius) const;
bool IsBoxVisible (const CVector3D &position,const CBound &bounds) const;
CPlane& operator[](uint idx) { return m_aPlanes[idx]; }
const CPlane& operator[](uint idx) const { return m_aPlanes[idx]; }
public:
//make the planes public for ease of use
CPlane m_aPlanes[MAX_NUM_FRUSTUM_PLANES];
private:
int m_NumPlanes;
};
#endif