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forked from 0ad/0ad

This was SVN commit r11712.

This commit is contained in:
historic_bruno 2012-05-01 22:52:24 +00:00
parent fc47098743
commit 030771907e
2 changed files with 83 additions and 0 deletions

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpTechnologyManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(TechnologyManager)
END_INTERFACE_WRAPPER(TechnologyManager)
class CCmpTechnologyManagerScripted : public ICmpTechnologyManager
{
public:
DEFAULT_SCRIPT_WRAPPER(TechnologyManagerScripted)
virtual fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity)
{
return m_Script.Call<fixed>("ApplyModifications", valueName, currentValue, entity);
}
virtual u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity)
{
return m_Script.Call<u32>("ApplyModifications", valueName, currentValue, entity);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(TechnologyManagerScripted)

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPPLAYER
#define INCLUDED_ICMPPLAYER
#include "simulation2/system/Interface.h"
#include "maths/Fixed.h"
/**
* Player data.
* (This interface only includes the functions needed by native code for loading maps,
* and for minimap rendering; most player interaction is handled by scripts instead.)
*/
class ICmpTechnologyManager : public IComponent
{
public:
virtual fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) = 0;
virtual u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) = 0;
DECLARE_INTERFACE_TYPE(TechnologyManager)
};
#endif // INCLUDED_ICMPPLAYER