Delete duplicate kush_pyramid actor
Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2813 This was SVN commit r23833.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<textures>
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<texture file="structural/kush_struct_2.png" name="baseTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="1">
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<mesh>structural/kush_pyramid_1.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kush_pyramid_1.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="2">
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<mesh>structural/kush_pyramid_2.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kush_pyramid_2.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="3">
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<mesh>structural/kush_pyramid_3.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x4.xml" attachpoint="root"/>
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<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kush_pyramid_3.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="4">
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<mesh>structural/kush_pyramid_4.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ao/kush_pyramid_4.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,6 @@
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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</textures>
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</textures>
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<props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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BIN
binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml
(Stored with Git LFS)
Binary file not shown.
@ -1,62 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Auras datatype="tokens">
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structures/kush_pyramids_territory
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structures/kush_pyramids_economic
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structures/kush_pyramids_military
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</Auras>
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<Cost>
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<BuildTime>300</BuildTime>
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<Resources>
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<stone>300</stone>
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<metal>300</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="22.0" depth="26.0"/>
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<Height>20.0</Height>
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</Footprint>
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<Health>
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<Max>3000</Max>
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</Health>
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<Identity>
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<Civ>kush</Civ>
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<GenericName>Kushite Pyramid</GenericName>
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<SpecificName>mr ʿȝ</SpecificName>
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<VisibleClasses datatype="tokens">Pyramid</VisibleClasses>
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<Classes datatype="tokens">Pyramid</Classes>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<Icon>structures/kush_pyramid_big.png</Icon>
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</Identity>
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<Loot>
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<stone>60</stone>
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<metal>60</metal>
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</Loot>
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<Obstruction>
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<Static width="20.0" depth="24.0"/>
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</Obstruction>
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<ProductionQueue>
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<BatchTimeModifier>0.8</BatchTimeModifier>
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<Technologies datatype="tokens">
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kushites/monumental_architecture
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_temple_10.xml</select>
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<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>15.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/kushites/pyramid.xml</Actor>
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<FoundationActor>structures/fndn_5x7.xml</FoundationActor>
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</VisualActor>
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</Entity>
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