#* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem to be working *looks at Philip* This was SVN commit r3701.
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@ -6,7 +6,7 @@
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<animations/>
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<mesh>props/prop_axe_basic.pmd</mesh>
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<props/>
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<texture>structural/wrld_scaf.dds</texture>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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@ -6,7 +6,7 @@
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<animations/>
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<mesh>props/prop_mallet.pmd</mesh>
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<props/>
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<texture>structural/wrld_scaf.dds</texture>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/prop_pick.pmd</mesh>
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<props/>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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@ -73,7 +73,7 @@
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<animation file="biped/chop.psa" name="Chop" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_handscythe.xml" attachpoint="r_hand"/>
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<prop actor="props/units/tools/handaxe.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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@ -103,7 +103,7 @@
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<animation file="biped/mine.psa" name="Mine" speed="150"/>
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</animations>
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<props>
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<prop actor="props/units/tools/prop_spade.xml" attachpoint="r_hand"/>
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<prop actor="props/units/tools/prop_pick.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/official/art/animation/biped/chop.psa
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binaries/data/mods/official/art/animation/biped/chop.psa
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binaries/data/mods/official/art/animation/biped/mine.psa
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binaries/data/mods/official/art/animation/biped/mine.psa
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binaries/data/mods/official/art/meshes/props/prop_axe_basic.pmd
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binaries/data/mods/official/art/meshes/props/prop_axe_basic.pmd
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binaries/data/mods/official/art/meshes/props/prop_pick.pmd
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binaries/data/mods/official/art/meshes/props/prop_pick.pmd
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binaries/data/mods/official/maps/scenarios/ken.xml
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binaries/data/mods/official/maps/scenarios/ken.xml
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