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forked from 0ad/0ad

#* Updated the lumber and mining animations to work correctly with props

I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
This commit is contained in:
Wijitmaker 2006-03-28 11:35:32 +00:00
parent 5acfc87608
commit 43ee589760
9 changed files with 27 additions and 11 deletions

View File

@ -6,7 +6,7 @@
<animations/>
<mesh>props/prop_axe_basic.pmd</mesh>
<props/>
<texture>structural/wrld_scaf.dds</texture>
<texture>props/prop_weap.dds</texture>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<animations/>
<mesh>props/prop_mallet.pmd</mesh>
<props/>
<texture>structural/wrld_scaf.dds</texture>
<texture>props/prop_weap.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/prop_pick.pmd</mesh>
<props/>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

View File

@ -73,7 +73,7 @@
<animation file="biped/chop.psa" name="Chop" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_handscythe.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/handaxe.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
@ -103,7 +103,7 @@
<animation file="biped/mine.psa" name="Mine" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_spade.xml" attachpoint="r_hand"/>
<prop actor="props/units/tools/prop_pick.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>

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binaries/data/mods/official/art/meshes/props/prop_pick.pmd (Stored with Git LFS) Normal file

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