parent
3a8a661005
commit
444330ade0
@ -1,23 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<mesh>props/horse_rein.dae</mesh>
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||||
<textures>
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||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
|
||||
</group>
|
||||
<group>
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||||
<variant file="others/base_cavalry_archer.xml"/>
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||||
<variant file="others/horse_rein/base_carry_meat.xml"/>
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||||
</group>
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||||
<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion.xml"/>
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<variant file="others/horse_rein/death_shield.xml"/>
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||||
<variant file="others/horse_rein/attack_slaughter_shield.xml" name="Attack_slaughter"/>
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||||
</group>
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||||
<material>basic_trans.xml</material>
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</actor>
|
@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/horse_rein.dae</mesh>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="others/base_cavalry_javelin.xml"/>
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<variant file="others/horse_rein/base_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion_shield.xml"/>
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<variant file="others/horse_rein/death_shield.xml"/>
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<variant file="others/horse_rein/attack_slaughter_shield.xml" name="Attack_slaughter"/>
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</group>
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<material>basic_trans.xml</material>
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</actor>
|
@ -1,23 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/horse_rein.dae</mesh>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="others/base_cavalry_spearman_2h.xml"/>
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<variant file="others/horse_rein/base_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion.xml"/>
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<variant file="others/horse_rein/death_shield.xml"/>
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<variant file="others/horse_rein/attack_slaughter.xml" name="Attack_slaughter"/>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/horse_rein.dae</mesh>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="others/base_cavalry_spearman_shield.xml"/>
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<variant file="others/horse_rein/base_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion_shield.xml"/>
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<variant file="others/horse_rein/death_shield.xml"/>
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<variant file="others/horse_rein/attack_slaughter_shield.xml" name="attack_slaughter"/>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/horse_rein.dae</mesh>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="others/base_cavalry_swordsman.xml"/>
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<variant file="others/horse_rein/base_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion.xml"/>
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<variant file="others/horse_rein/death.xml"/>
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<variant file="others/horse_rein/attack_slaughter.xml" name="attack_slaughter"/>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/horse_rein.dae</mesh>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="others/base_cavalry_swordsman_shield.xml"/>
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<variant file="others/horse_rein/base_carry_meat.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="others/horse_rein/promotion_shield.xml"/>
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<variant file="others/horse_rein/death_shield.xml"/>
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<variant file="others/horse_rein/attack_slaughter_shield.xml" name="attack_slaughter"/>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
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</group>
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<group>
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<variant file="quadraped/horse/props/saddle_rome.xml" name="horse-saddle-rome"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,30 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
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</group>
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<group>
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<variant>
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<mesh>props/horse_winged_armor.dae</mesh>
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<textures>
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<texture file="props/horse/winged_armor.png" name="baseTex"/>
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<texture file="props/horse/winged_armor_norm.png" name="normTex"/>
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<texture file="props/horse/winged_armor_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -1,30 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
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</group>
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<group>
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<variant>
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<mesh>props/horse_winged_armor_b.dae</mesh>
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<textures>
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<texture file="props/horse/winged_armor_01.png" name="baseTex"/>
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<texture file="props/horse/winged_armor_01_norm.png" name="normTex"/>
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<texture file="props/horse/winged_armor_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -10,7 +10,7 @@
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</props>
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</variant>
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</group>
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<group>¿
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<group>
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<variant frequency="1" name="Celt-Shield-B-Boss">
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<props>
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<prop actor="props/units/shields/gaul_shield_cav_sw_oval_a_02.xml" attachpoint="shield_arm"/>
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@ -7,6 +7,7 @@
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<props>
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<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
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<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
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<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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</props>
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@ -24,18 +24,8 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="quadraped/base_horse_death.xml">
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<props>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="quadraped/base_horse_run.xml">
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<props>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@ -11,15 +11,15 @@
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<animation file="mechanical/chariot_move.dae" name="Run" speed="7"/>
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<animation file="mechanical/chariot_death.dae" name="Death" id="death1" speed="100"/>
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<animation file="mechanical/chariot_death.dae" name="Death" id="death2" speed="100"/>
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<animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
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<animation file="mechanical/chariot_idle.dae" name="attack_ranged" speed="80"/>
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</animations>
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<mesh>structural/pers_chariot_e.dae</mesh>
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<props>
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<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
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<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse2"/>
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<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse3"/>
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<prop actor="units/persians/hero_chariot_archer_darius_h1.xml" attachpoint="horse4"/>
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<prop actor="units/persians/chariot_archer_e_h2.xml" attachpoint="horse2"/>
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<prop actor="units/persians/chariot_archer_e_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/chariot_archer_e_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/chariot_archer_e_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/hero_chariot_archer_darius_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/chariot_archer_e_d.xml" attachpoint="driver1"/>
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</props>
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@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
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<mesh>skeletal/horse.dae</mesh>
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<props>
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<prop actor="units/athenians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hyppikon-horse-texture-plain">
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<textures>
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<texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="hyppikon-horse-texture-plain2">
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<textures>
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<texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="hyppikon-horse-texture-blaze">
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<textures>
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<texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-bay">
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<color>228 107 27</color>
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</variant>
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<variant frequency="1" name="horse-color-red-chestnut">
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<color>207 132 109</color>
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</variant>
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<variant frequency="1" name="horse-color-black-chestnut">
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<color>164 87 68</color>
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</variant>
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<variant frequency="5" name="horse-color-gray">
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<color>255 255 255</color>
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</variant>
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<variant frequency="2" name="horse-color-beige">
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<color>251 254 146</color>
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</variant>
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<variant frequency="1" name="horse-color-black">
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<color>81 81 85</color>
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</variant>
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<variant frequency="1" name="horse-color-chocolate">
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<color>98 68 58</color>
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</variant>
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<variant frequency="1" name="horse-color-chestnut">
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<color>248 132 86</color>
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</variant>
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<variant frequency="1" name="horse-color-roan">
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<color>242 219 164</color>
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</variant>
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<variant frequency="1" name="horse-color-liver">
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<color>172 95 68</color>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<color>255 148 89</color>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/animation/biped/rider/cavalry/generic/carry_meat.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/rider/cavalry/generic/carry_meat.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/quadraped/horse_gather_meat.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/quadraped/horse_gather_meat.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_barb.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_barb.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_celtic.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_celtic.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_lusitano.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_lusitano.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_marwari.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_marwari.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_persian.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_persian.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_tessalian.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/horse_tessalian.dae
(Stored with Git LFS)
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@ -87,6 +87,8 @@
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</bone>
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</bone>
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</bone>
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<bone name="hair">
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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@ -234,6 +236,9 @@
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</bone>
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</bone>
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</bone>
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<bone name="Horse_Hair">
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<target>hair</target>
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</bone>
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</bone>
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</bone>
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</skeleton>
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@ -1,12 +0,0 @@
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<variant name="attack_ranged">
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<animations>
|
||||
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack1" load="0.75" speed="200"/>
|
||||
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack2" load="0.75" speed="200"/>
|
||||
<animation file="biped/rider/cavalry/attack_archer_hip_right.dae" event="0.35" name="attack_ranged" id="attack3" load="0.75" speed="200"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -1,5 +0,0 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/javelin/attack_ranged.dae" event="0.74" name="attack_ranged" load="0.20" speed="110"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_2_handed.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_2hand_spear_ready.dae" name="idle" speed="58"/>
|
||||
<animation file="biped/rider/cavalry/walk_2_hand_spear_ready.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_2_handed.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_2hand_spear_relax.dae" name="idle" speed="58"/>
|
||||
<animation file="biped/rider/cavalry/walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -2,6 +2,6 @@
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_normal_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/generic/idle_shield_relax.dae" name="idle" speed="98"/>
|
||||
<animation file="biped/rider/cavalry/generic/walk_shield_relax.dae" name="Walk" speed="7"/>
|
||||
<animation file="biped/rider/cavalry/generic/trot_shield_relax.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_no_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_relax_spearman.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_relax_spearman_shield.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/trot_shield.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman_shield_normal_attack.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_shieldsmall_relax.dae" name="idle" speed="98"/>
|
||||
<animation file="biped/rider/cavalry/walk_shieldsmall_relax.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_ready_shield.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/slow_gallop_shield.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_ready_shield_b.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/trot_shield_b.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_swordsman_shield.xml">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_relax_shield.dae" name="idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/trot_shield.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,6 +1,6 @@
|
||||
<variant name="attack_slaughter">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/attack_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/generic/attack_cut_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/generic/attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<variant name="attack_slaughter">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/attack_cut_shield.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/attack_cut_shield.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/generic/attack_shield_cut_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/generic/attack_shield_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/idle_carry_meat.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/carry_meat.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/generic/idle_carry_meat.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/generic/carry_meat.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -1,6 +0,0 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/death_shield.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/death_shield.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,6 +0,0 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/death_spearman_shield_b.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/death_spearman_shield_b.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,6 +0,0 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="biped/rider/cavalry/death_spearman_shield_c.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/death_spearman_shield_c.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_cloth.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_fur.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket.dae</mesh>
|
||||
<mesh>props/horse/blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_hele.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_iber.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_long.dae</mesh>
|
||||
<mesh>props/horse/blanket_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_iber_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_long.dae</mesh>
|
||||
<mesh>props/horse/blanket_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_iber_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket.dae</mesh>
|
||||
<mesh>props/horse/blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_kart.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_kush.dae</mesh>
|
||||
<mesh>props/horse/blanket_kush.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_fur_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_leather.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_leather_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_mace.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_mace.dae</mesh>
|
||||
<mesh>props/horse/blanket_mace.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_mace_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_maur.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_pers.dae</mesh>
|
||||
<mesh>props/horse/blanket_pers.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_pers.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket.dae</mesh>
|
||||
<mesh>props/horse/blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_ptol.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket.dae</mesh>
|
||||
<mesh>props/horse/blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_rome.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_short.dae</mesh>
|
||||
<mesh>props/horse/blanket_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_rome_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_blanket_long.dae</mesh>
|
||||
<mesh>props/horse/blanket_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/blanket_sele.png" name="baseTex"/>
|
||||
<texture file="props/horse/blanket_sele_norm.png" name="normTex"/>
|
||||
|
@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_peytral_large.dae</mesh>
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle2" speed="60"/>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="other/horse_peytral_promotion.dae" name="promotion" speed="160"/>
|
||||
<animation file="other/horse_peytral_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="other/horse_peytral_galop.dae" name="Run" speed="11"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death2" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack1" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack2" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_capture" speed="60"/>
|
||||
</animations>
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze_02.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze_03.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_front_armor.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base_bronze.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze_02.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base_bronze.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze_03.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_front_armor.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base_iron.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_02.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_02.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_02.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/peytral_base_iron.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec_03.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm_03.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_saddle_rome.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/saddle_rome.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_kush_straps.dae</mesh>
|
||||
<mesh>props/horse/kush_straps.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/kush_straps_advanced.png" name="baseTex"/>
|
||||
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_kush_straps.dae</mesh>
|
||||
<mesh>props/horse/kush_straps.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/kush_straps_advanced_bronze.png" name="baseTex"/>
|
||||
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_kush_straps.dae</mesh>
|
||||
<mesh>props/horse/kush_straps.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/kush_straps.png" name="baseTex"/>
|
||||
<texture file="props/horse/kush_straps_norm.png" name="normTex"/>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_kush_straps_head.dae</mesh>
|
||||
<mesh>props/horse/kush_straps_head.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/rein_kush.png" name="baseTex"/>
|
||||
<texture file="props/horse/rein_kush_norm.png" name="normTex"/>
|
||||
|
Loading…
Reference in New Issue
Block a user