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forked from 0ad/0ad

Changed default idle animation speed to 1 so that waypoint flags will animate properly

This was SVN commit r10712.
This commit is contained in:
vts 2011-12-11 13:35:51 +00:00
parent 6342cc8a00
commit 6156fa7c9a

View File

@ -172,7 +172,7 @@ public:
m_Unit->SetID(GetEntityId());
}
SelectAnimation("idle", false, fixed::Zero(), L"");
SelectAnimation("idle", false, fixed::FromInt(1), L"");
}
virtual void Deinit()