Changed default idle animation speed to 1 so that waypoint flags will animate properly
This was SVN commit r10712.
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@ -172,7 +172,7 @@ public:
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m_Unit->SetID(GetEntityId());
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}
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SelectAnimation("idle", false, fixed::Zero(), L"");
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SelectAnimation("idle", false, fixed::FromInt(1), L"");
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}
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virtual void Deinit()
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