Add a glow material that supports normal maps as well.
This was SVN commit r22343.
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binaries/data/mods/public/art/materials/basic_glow_norm.xml
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13
binaries/data/mods/public/art/materials/basic_glow_norm.xml
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<?xml version="1.0" encoding="utf-8"?>
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<material>
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<alpha_blending/>
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<alternative material="basic_trans.xml" quality="2"/>
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<alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/>
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<define name="USE_TRANSPARENT" value="1"/>
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<define name="USE_SELF_LIGHT" value="1"/>
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<required_texture name="baseTex"/>
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<required_texture name="normTex" define="USE_NORMAL_MAP"/>
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<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
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<shader effect="model_transparent"/>
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<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
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</material>
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