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forked from 0ad/0ad

Add a glow material that supports normal maps as well.

This was SVN commit r22343.
This commit is contained in:
Stan 2019-06-05 23:17:37 +00:00
parent 7d53fb19a2
commit 7c88828814

View File

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<?xml version="1.0" encoding="utf-8"?>
<material>
<alpha_blending/>
<alternative material="basic_trans.xml" quality="2"/>
<alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/>
<define name="USE_TRANSPARENT" value="1"/>
<define name="USE_SELF_LIGHT" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
</material>