From c0eb742373ad199f804e5b5cde77b11571de95ae Mon Sep 17 00:00:00 2001 From: Wijitmaker Date: Sat, 22 Oct 2005 09:59:47 +0000 Subject: [PATCH] Changed player colors to be more consitant in terms of brightness and hue This was SVN commit r2985. --- binaries/data/tools/atlas/lists.xml | 16 ++++++++-------- source/ps/GameAttributes.cpp | 16 ++++++++-------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/binaries/data/tools/atlas/lists.xml b/binaries/data/tools/atlas/lists.xml index 131044617c..4905257901 100644 --- a/binaries/data/tools/atlas/lists.xml +++ b/binaries/data/tools/atlas/lists.xml @@ -44,14 +44,14 @@ - - - - - - - - + + + + + + + + \ No newline at end of file diff --git a/source/ps/GameAttributes.cpp b/source/ps/GameAttributes.cpp index c3662ae756..0dbf011937 100644 --- a/source/ps/GameAttributes.cpp +++ b/source/ps/GameAttributes.cpp @@ -205,28 +205,28 @@ CGameAttributes::CGameAttributes(): m_Players[0]->SetColour(SPlayerColour(1.0f, 1.0f, 1.0f)); //White m_Players[1]->SetName(L"Player 1"); - m_Players[1]->SetColour(SPlayerColour(0.086f, 0.371f, 0.8f)); // Blue + m_Players[1]->SetColour(SPlayerColour(0.4375f, 0.4375f, 0.8125f)); // Blue m_Players[2]->SetName(L"Acumen"); - m_Players[2]->SetColour(SPlayerColour(0.847f, 0.0f, 0.0f)); //Red + m_Players[2]->SetColour(SPlayerColour(0.8125f, 0.4375f, 0.4375f)); //Red m_Players[3]->SetName(L"Boco the Insignificant"); - m_Players[3]->SetColour(SPlayerColour(0.0f, 0.34f, 0.0f)); //Green + m_Players[3]->SetColour(SPlayerColour(0.4375f, 0.8125f, 0.4375f)); //Green m_Players[4]->SetName(L"NoMonkey the Magnificent"); - m_Players[4]->SetColour(SPlayerColour(1.0f, 0.97f, 0.144f)); //Yellow + m_Players[4]->SetColour(SPlayerColour(0.8125f, 0.8125f, 0.4375f)); //Yellow m_Players[5]->SetName(L"Wijit"); - m_Players[5]->SetColour(SPlayerColour(1.0f, 0.678f, 0.0f)); //Orange + m_Players[5]->SetColour(SPlayerColour(0.4375f, 0.8125f, 0.8125f)); //Turquoise m_Players[6]->SetName(L"Ykkrosh"); - m_Players[6]->SetColour(SPlayerColour(0.0f, 0.675f, 0.588f)); //Turquoise + m_Players[6]->SetColour(SPlayerColour(0.8125f, 0.4375f, 0.8125f)); //Purple m_Players[7]->SetName(L"Code Monkey"); - m_Players[7]->SetColour(SPlayerColour(0.827f, 0.227f, 0.788f)); //Purple + m_Players[7]->SetColour(SPlayerColour(0.8125f, 0.625f, 0.4375f)); //Orange m_Players[8]->SetName(L"Clausewitz"); - m_Players[8]->SetColour(SPlayerColour(0.235f, 0.235f, 0.235f)); //Black + m_Players[8]->SetColour(SPlayerColour(0.625f, 0.625f, 0.625f)); //Gray std::vector::iterator it=m_Players.begin(); ++it; // Skip Gaia - gaia doesn't account for a slot