This was SVN commit r1796.
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@ -151,10 +151,10 @@ public:
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void Tick();
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// Store the player associated with this entity
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void SetPlayer(CPlayer *pPlayer);
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inline void SetPlayer(CPlayer *pPlayer);
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// Retrieve the player associated with this entity
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CPlayer* GetPlayer() { return m_player; }
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inline CPlayer* GetPlayer() { return m_player; }
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// Process damage
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void Damage( CDamageType& damage, CEntity* inflictor = NULL );
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