diff --git a/source/maths/Size2D.cpp b/source/maths/Size2D.cpp
index 8f3d47e1dd..2e88f7244d 100644
--- a/source/maths/Size2D.cpp
+++ b/source/maths/Size2D.cpp
@@ -1,93 +1,91 @@
-/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
- *
- * 0 A.D. is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * 0 A.D. is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
- */
-
-#include "precompiled.h"
-
-#include "Size2D.h"
-
-#include "ps/Shapes.h"
-
-CSize2D::CSize2D() = default;
-
-CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height)
-{
-}
-
-CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height)
-{
-}
-
-CSize2D& CSize2D::operator=(const CSize2D& size)
-{
- Width = size.Width;
- Height = size.Height;
- return *this;
-}
-
-bool CSize2D::operator==(const CSize2D& size) const
-{
- return Width == size.Width && Height == size.Height;
-}
-
-bool CSize2D::operator!=(const CSize2D& size) const
-{
- return !(*this == size);
-}
-
-CSize2D CSize2D::operator+(const CSize2D& size) const
-{
- return CSize2D(Width + size.Width, Height + size.Height);
-}
-
-CSize2D CSize2D::operator-(const CSize2D& size) const
-{
- return CSize2D(Width - size.Width, Height - size.Height);
-}
-
-CSize2D CSize2D::operator/(const float a) const
-{
- return CSize2D(Width / a, Height / a);
-}
-
-CSize2D CSize2D::operator*(const float a) const
-{
- return CSize2D(Width * a, Height * a);
-}
-
-void CSize2D::operator+=(const CSize2D& size)
-{
- Width += size.Width;
- Height += size.Height;
-}
-
-void CSize2D::operator-=(const CSize2D& size)
-{
- Width -= size.Width;
- Height -= size.Height;
-}
-
-void CSize2D::operator/=(const float a)
-{
- Width /= a;
- Height /= a;
-}
-
-void CSize2D::operator*=(const float a)
-{
- Width *= a;
- Height *= a;
-}
+/* Copyright (C) 2021 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * 0 A.D. is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with 0 A.D. If not, see .
+ */
+
+#include "precompiled.h"
+
+#include "Size2D.h"
+
+CSize2D::CSize2D() = default;
+
+CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height)
+{
+}
+
+CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height)
+{
+}
+
+CSize2D& CSize2D::operator=(const CSize2D& size)
+{
+ Width = size.Width;
+ Height = size.Height;
+ return *this;
+}
+
+bool CSize2D::operator==(const CSize2D& size) const
+{
+ return Width == size.Width && Height == size.Height;
+}
+
+bool CSize2D::operator!=(const CSize2D& size) const
+{
+ return !(*this == size);
+}
+
+CSize2D CSize2D::operator+(const CSize2D& size) const
+{
+ return CSize2D(Width + size.Width, Height + size.Height);
+}
+
+CSize2D CSize2D::operator-(const CSize2D& size) const
+{
+ return CSize2D(Width - size.Width, Height - size.Height);
+}
+
+CSize2D CSize2D::operator/(const float a) const
+{
+ return CSize2D(Width / a, Height / a);
+}
+
+CSize2D CSize2D::operator*(const float a) const
+{
+ return CSize2D(Width * a, Height * a);
+}
+
+void CSize2D::operator+=(const CSize2D& size)
+{
+ Width += size.Width;
+ Height += size.Height;
+}
+
+void CSize2D::operator-=(const CSize2D& size)
+{
+ Width -= size.Width;
+ Height -= size.Height;
+}
+
+void CSize2D::operator/=(const float a)
+{
+ Width /= a;
+ Height /= a;
+}
+
+void CSize2D::operator*=(const float a)
+{
+ Width *= a;
+ Height *= a;
+}
diff --git a/source/maths/Size2D.h b/source/maths/Size2D.h
index bb9a9c08dd..109991fb3c 100644
--- a/source/maths/Size2D.h
+++ b/source/maths/Size2D.h
@@ -1,52 +1,49 @@
-/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
- *
- * 0 A.D. is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * 0 A.D. is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
- */
-
-#ifndef INCLUDED_SIZE2D
-#define INCLUDED_SIZE2D
-
-class CPos;
-class CRect;
-
-/*
- * Provides an interface for a size - geometric property in R2.
- */
-class CSize2D
-{
-public:
- CSize2D();
- CSize2D(const CSize2D& size);
- CSize2D(const float width, const float height);
-
- CSize2D& operator=(const CSize2D& size);
- bool operator==(const CSize2D& size) const;
- bool operator!=(const CSize2D& size) const;
-
- CSize2D operator+(const CSize2D& size) const;
- CSize2D operator-(const CSize2D& size) const;
- CSize2D operator/(const float a) const;
- CSize2D operator*(const float a) const;
-
- void operator+=(const CSize2D& a);
- void operator-=(const CSize2D& a);
- void operator/=(const float a);
- void operator*=(const float a);
-
-public:
- float Width = 0.0f, Height = 0.0f;
-};
-
-#endif // INCLUDED_SIZE2D
+/* Copyright (C) 2021 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * 0 A.D. is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with 0 A.D. If not, see .
+ */
+
+#ifndef INCLUDED_SIZE2D
+#define INCLUDED_SIZE2D
+
+/*
+ * Provides an interface for a size - geometric property in R2.
+ */
+class CSize2D
+{
+public:
+ CSize2D();
+ CSize2D(const CSize2D& size);
+ CSize2D(const float width, const float height);
+
+ CSize2D& operator=(const CSize2D& size);
+ bool operator==(const CSize2D& size) const;
+ bool operator!=(const CSize2D& size) const;
+
+ CSize2D operator+(const CSize2D& size) const;
+ CSize2D operator-(const CSize2D& size) const;
+ CSize2D operator/(const float a) const;
+ CSize2D operator*(const float a) const;
+
+ void operator+=(const CSize2D& a);
+ void operator-=(const CSize2D& a);
+ void operator/=(const float a);
+ void operator*=(const float a);
+
+public:
+ float Width = 0.0f, Height = 0.0f;
+};
+
+#endif // INCLUDED_SIZE2D