Actors for the placeholder units
This was SVN commit r1619.
This commit is contained in:
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21
binaries/data/mods/official/art/actors/units/celt_car_a.xml
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21
binaries/data/mods/official/art/actors/units/celt_car_a.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Archer Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Advanced Archer Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CAR A"> </Prop>
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<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_car_b.xml
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21
binaries/data/mods/official/art/actors/units/celt_car_b.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Basic Archer Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Basic Archer Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Basic Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CAR B"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_car_e.xml
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21
binaries/data/mods/official/art/actors/units/celt_car_e.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Elite Archer Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Elite Archer Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Elite Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CAR E"> </Prop>
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<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_cjv_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_cjv_a.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Javelinist Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Advanced Javelinist Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Javelinist Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CJV A"> </Prop>
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<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_cjv_b.xml
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21
binaries/data/mods/official/art/actors/units/celt_cjv_b.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Basic Javelinist Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Basic Javelinist Rider"> </Prop>
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</Props>
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</Object>
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Basic Javelinist Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CJV B"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_cjv_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_cjv_e.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Elite Javelinist Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Elite Javelinist Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Elite Javelinist Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="C Sign CJV E"> </Prop>
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<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
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</Props>
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</Object>
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21
binaries/data/mods/official/art/actors/units/celt_csp_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csp_a.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Celtic Advanced Spearman Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSP A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/celt_csp_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csp_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Celtic Basic Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSP B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/celt_csp_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csp_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Celtic Elite Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSP E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/celt_csw_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csw_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSW A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/celt_csw_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csw_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Swordsman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Celtic Basic Swordsman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSW B> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/celt_csw_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/celt_csw_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Swordsman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Celtic Elite Swordsman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign CSW E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
28
binaries/data/mods/official/art/actors/units/celt_fem.xml
Normal file
28
binaries/data/mods/official/art/actors/units/celt_fem.xml
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Female Citizen</Name>
|
||||
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign FEM"> </Prop>
|
||||
<Prop attachpoint="head" model="Dudette Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/celt_iar_a.xml
Normal file
31
binaries/data/mods/official/art/actors/units/celt_iar_a.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IAR A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_iar_b.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_iar_b.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IAR B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/celt_iar_e.xml
Normal file
31
binaries/data/mods/official/art/actors/units/celt_iar_e.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IAR E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_ijv_a.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_ijv_a.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IJV A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/celt_ijv_b.xml
Normal file
29
binaries/data/mods/official/art/actors/units/celt_ijv_b.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IJV B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_ijv_e.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_ijv_e.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign IJV E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_isl_a.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_isl_a.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISL A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/celt_isl_b.xml
Normal file
29
binaries/data/mods/official/art/actors/units/celt_isl_b.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISL B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_isl_e.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_isl_e.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISL E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/celt_isp_a.xml
Normal file
31
binaries/data/mods/official/art/actors/units/celt_isp_a.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISP A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/celt_isp_b.xml
Normal file
30
binaries/data/mods/official/art/actors/units/celt_isp_b.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISP B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/celt_isp_e.xml
Normal file
31
binaries/data/mods/official/art/actors/units/celt_isp_e.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISP E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
32
binaries/data/mods/official/art/actors/units/celt_isw_a.xml
Normal file
32
binaries/data/mods/official/art/actors/units/celt_isw_a.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISW A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/celt_isw_b.xml
Normal file
31
binaries/data/mods/official/art/actors/units/celt_isw_b.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
32
binaries/data/mods/official/art/actors/units/celt_isw_e.xml
Normal file
32
binaries/data/mods/official/art/actors/units/celt_isw_e.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign ISW E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/celt_su_1.xml
Normal file
29
binaries/data/mods/official/art/actors/units/celt_su_1.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Super Unit 1</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign SU1"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/celt_su_2.xml
Normal file
29
binaries/data/mods/official/art/actors/units/celt_su_2.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Super Unit 2</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign SU2"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/celt_trd.xml
Normal file
29
binaries/data/mods/official/art/actors/units/celt_trd.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Trader</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="C Sign TRD"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="back" model="Crate A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Propped Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/m_dress_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
|
||||
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_forearm" model="Left Glove"> </Prop>
|
||||
<Prop attachpoint="l_shoulder" model="Left Shoulder"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Axe A"> </Prop>
|
||||
<Prop attachpoint="r_forearm" model="Right Glove"> </Prop>
|
||||
<Prop attachpoint="r_shoulder" model="Right Shoulder"> </Prop>
|
||||
<Prop attachpoint="chest" model="Breastplate"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
<Prop attachpoint="shoulders" model="Cape"> </Prop>
|
||||
<Prop attachpoint="l_leg" model="Left Boot"> </Prop>
|
||||
<Prop attachpoint="r_leg" model="Right Boot"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
<Prop attachpoint="r_hip" model="Right Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_car_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_car_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Advanced Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CAR A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_car_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_car_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Basic Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CAR B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_car_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_car_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Elite Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CAR E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_cjv_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_cjv_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Advanced Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CJV A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_cjv_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_cjv_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Basic Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CJV B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_cjv_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_cjv_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Elite Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CJV E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csp_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csp_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSP A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csp_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csp_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Basic Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSP B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csp_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csp_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSP E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csw_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csw_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Swordsman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Advanced Swordsman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSW A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csw_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csw_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Swordsman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Basic Swordsman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSW B> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/hele_csw_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/hele_csw_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Swordsman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Hellene Elite Swordsman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign CSW E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
28
binaries/data/mods/official/art/actors/units/hele_fem.xml
Normal file
28
binaries/data/mods/official/art/actors/units/hele_fem.xml
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Female Citizen</Name>
|
||||
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign FEM"> </Prop>
|
||||
<Prop attachpoint="head" model="Dudette Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/hele_iar_a.xml
Normal file
31
binaries/data/mods/official/art/actors/units/hele_iar_a.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IAR A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_iar_b.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_iar_b.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IAR B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/hele_iar_e.xml
Normal file
31
binaries/data/mods/official/art/actors/units/hele_iar_e.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IAR E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_ijv_a.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_ijv_a.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IJV A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/hele_ijv_b.xml
Normal file
29
binaries/data/mods/official/art/actors/units/hele_ijv_b.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IJV B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_ijv_e.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_ijv_e.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign IJV E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_isl_a.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_isl_a.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISL A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/hele_isl_b.xml
Normal file
29
binaries/data/mods/official/art/actors/units/hele_isl_b.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISL B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_isl_e.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_isl_e.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISL E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/hele_isp_a.xml
Normal file
31
binaries/data/mods/official/art/actors/units/hele_isp_a.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISP A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
30
binaries/data/mods/official/art/actors/units/hele_isp_b.xml
Normal file
30
binaries/data/mods/official/art/actors/units/hele_isp_b.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISP B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/hele_isp_e.xml
Normal file
31
binaries/data/mods/official/art/actors/units/hele_isp_e.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISP E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
32
binaries/data/mods/official/art/actors/units/hele_isw_a.xml
Normal file
32
binaries/data/mods/official/art/actors/units/hele_isw_a.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISW A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
31
binaries/data/mods/official/art/actors/units/hele_isw_b.xml
Normal file
31
binaries/data/mods/official/art/actors/units/hele_isw_b.xml
Normal file
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISW B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
32
binaries/data/mods/official/art/actors/units/hele_isw_e.xml
Normal file
32
binaries/data/mods/official/art/actors/units/hele_isw_e.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign ISW E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/hele_su_1.xml
Normal file
29
binaries/data/mods/official/art/actors/units/hele_su_1.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Super Unit 1</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign SU1"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/hele_su_2.xml
Normal file
29
binaries/data/mods/official/art/actors/units/hele_su_2.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Super Unit 2</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign SU2"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
29
binaries/data/mods/official/art/actors/units/hele_trd.xml
Normal file
29
binaries/data/mods/official/art/actors/units/hele_trd.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Trader</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="H Sign TRD"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="back" model="Crate A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_car_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_car_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Advanced Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CAR A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_car_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_car_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Basic Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CAR B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_car_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_car_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Archer Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Elite Archer Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CAR E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
|
||||
<Prop attachpoint="back" model="Quiver"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_cjv_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_cjv_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Advanced Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CJV A"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_cjv_b.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_cjv_b.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Basic Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CJV B"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_cjv_e.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_cjv_e.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Javelinist Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Elite Javelinist Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="I Sign CJV E"> </Prop>
|
||||
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
|
||||
<Prop attachpoint="head" model="Dude Head"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
21
binaries/data/mods/official/art/actors/units/iber_csp_a.xml
Normal file
21
binaries/data/mods/official/art/actors/units/iber_csp_a.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Spearman Cavalry</Name>
|
||||
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="Rider" model="Iberian Advanced Spearman Rider"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user