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forked from 0ad/0ad

Actors for the placeholder units

This was SVN commit r1619.
This commit is contained in:
Wijitmaker 2005-01-03 08:25:49 +00:00
parent 8e0b0eda4c
commit d9e405c49d
259 changed files with 7176 additions and 0 deletions

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Archer Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Archer Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Archer Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Javelinist Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Javelinist Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Javelinist Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Swordsman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSW B> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Swordsman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign CSW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign FEM"> </Prop>
<Prop attachpoint="head" model="Dudette Head"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISL E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Super Unit 1</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign SU1"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Super Unit 2</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign SU2"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Trader</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign TRD"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="back" model="Crate A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Propped Dude</Name>
<ModelName>art/meshes/skeletal/m_dress_a.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_forearm" model="Left Glove"> </Prop>
<Prop attachpoint="l_shoulder" model="Left Shoulder"> </Prop>
<Prop attachpoint="r_hand" model="Axe A"> </Prop>
<Prop attachpoint="r_forearm" model="Right Glove"> </Prop>
<Prop attachpoint="r_shoulder" model="Right Shoulder"> </Prop>
<Prop attachpoint="chest" model="Breastplate"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
<Prop attachpoint="shoulders" model="Cape"> </Prop>
<Prop attachpoint="l_leg" model="Left Boot"> </Prop>
<Prop attachpoint="r_leg" model="Right Boot"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
<Prop attachpoint="r_hip" model="Right Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Archer Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Archer Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Javelinist Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Javelinist Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Javelinist Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Spearman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Swordsman Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Swordsman Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSW B> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Swordsman Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign CSW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Female Citizen</Name>
<ModelName>art/meshes/skeletal/f_dress.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign FEM"> </Prop>
<Prop attachpoint="head" model="Dudette Head"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Archer Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Javelinist Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign IJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISL A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISL B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Slinger Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISL E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Sling A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISP A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISP B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Spearman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISP E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Spear A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISW A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign ISW E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="shield" model="Test Tower Shield"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Super Unit 1</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign SU1"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
</Props>
</Object>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Super Unit 2</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign SU2"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Trader</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="H Sign TRD"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="back" model="Crate A"> </Prop>
</Props>
</Object>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Archer Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CJV A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CJV B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Javelinist Rider"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Javelinist Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CJV E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="r_hand" model="Javelin A"> </Prop>
</Props>
</Object>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Spearman Rider"> </Prop>
</Props>
</Object>

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