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forked from 0ad/0ad

Added some useless ash to the temples for prettification.

This was SVN commit r11145.
This commit is contained in:
gregory 2012-02-25 08:14:46 +00:00
parent 1fdf6ea7d1
commit dbf8dc3893
2 changed files with 16 additions and 0 deletions

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow />
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_temple_ashes_01.dae</mesh>
<texture>props/wood_burned.png</texture>
</variant>
<variant frequency="100" name="Base">
<mesh>props/rome_temple_ashes_02.dae</mesh>
<texture>props/wood_burned.png</texture>
</variant>
</group>
</actor>

View File

@ -9,6 +9,8 @@
<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
<prop actor="props/structures/romans/rome_temple_ashes.xml" attachpoint="flame01"/>
<prop actor="props/structures/romans/rome_temple_ashes.xml" attachpoint="flame02"/>
</props>
<texture>structural/rome_struct.png</texture>
</variant>