Added some useless ash to the temples for prettification.
This was SVN commit r11145.
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow />
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_temple_ashes_01.dae</mesh>
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<texture>props/wood_burned.png</texture>
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</variant>
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<variant frequency="100" name="Base">
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<mesh>props/rome_temple_ashes_02.dae</mesh>
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<texture>props/wood_burned.png</texture>
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</variant>
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</group>
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</actor>
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@ -9,6 +9,8 @@
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
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<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
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<prop actor="props/structures/romans/rome_temple_ashes.xml" attachpoint="flame01"/>
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<prop actor="props/structures/romans/rome_temple_ashes.xml" attachpoint="flame02"/>
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</props>
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<texture>structural/rome_struct.png</texture>
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</variant>
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