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forked from 0ad/0ad

Minor tweakings regarding multi-lined code for message boxes.

This was SVN commit r1369.
This commit is contained in:
Fire Giant 2004-11-20 23:19:59 +00:00
parent 82fe6b675a
commit dfec360d84

View File

@ -13,15 +13,15 @@
<object type="empty" name="pregame_gui" size="0 0 100% 100%" z="1" hidden="false">
<action on="Load"><![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
curr_music.free(); // Close main theme when starting game session.
curr_session_playlist_1 = newRandomSound("music", "peace");
curr_session_playlist_1.play();
curr_session_playlist_1.free();
curr_session_playlist_2 = newRandomSound("music", "peace");
curr_session_playlist_2.play();
curr_session_playlist_2.free();
curr_music = newRandomSound("music", "theme");
curr_music.loop();
curr_music.free(); // Close main theme when starting game session.
curr_session_playlist_1 = newRandomSound("music", "peace");
curr_session_playlist_1.play();
curr_session_playlist_1.free();
curr_session_playlist_2 = newRandomSound("music", "peace");
curr_session_playlist_2.play();
curr_session_playlist_2.free();
]]></action>
<object type="image" name="pregame-mainmenu-background-image" sprite="pregame-mainmenu-background" size="0 0 100% 100%" z="100" hidden="false" />
@ -30,6 +30,7 @@
<action on="Press"><![CDATA[
startGame();
GUIObjectUnhide("session_gui");
GUIObjectUnhide("End_Game_Button");
GUIObjectHide("pregame_gui");
FlipGUI(GUIType);
]]></action>