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Commit Graph

2082 Commits

Author SHA1 Message Date
1c1200a049 - massive overhaul of lib error code returning. int -> LibError everywhere.
- add translators from errno and GetLastError to LibError
- clarified return values of callbacks (they must return
INFO_CB_CONTINUE to continue)
- this exposed a few bugs in error handling chains (returning incorrect
values); also reduced say-nothing instances of return -1.
- move CHECK_ERR etc. macros to lib_error

This was SVN commit r3229.
2005-12-11 22:23:55 +00:00
bc23379066 Fixes to entity death and event handling, plus some updates to RmGen.
This was SVN commit r3226.
2005-12-11 02:09:11 +00:00
pyrolink
4f6dafd82a Added heal
This was SVN commit r3221.
2005-12-10 19:39:17 +00:00
pyrolink
2358540305 Added heal
This was SVN commit r3220.
2005-12-10 19:38:42 +00:00
pyrolink
bed6abeed5 Finally did the heal thing.
This was SVN commit r3219.
2005-12-10 19:37:52 +00:00
7e6d38314d allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
lib: add display_msgw which is a wrapper around the sys_display_msgw
impl and takes care of translating text
lib_errors: codes are now an enum (this will allow a special return type
and make documentation much more clear); codes are defined in the
header, not from lib.h
wsdl: resolve todo comment

This was SVN commit r3217.
2005-12-10 07:04:31 +00:00
2eac4af3a4 Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
bd2c1d73a3 Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.

This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
12b8dd2d9b Fixed warning when exiting from non-Atlas game
This was SVN commit r3211.
2005-12-08 20:25:17 +00:00
c16227df06 slight tweak to asm code - improve alignment and remove temp R..R/W..W memcpy interleaving
This was SVN commit r3209.
2005-12-08 17:26:08 +00:00
895d717c06 This was SVN commit r3208. 2005-12-08 03:33:14 +00:00
5250814397 Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
b242eafd02 various small fixes; some changes as in previous rev (which was only the files in lib/)
split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text

This was SVN commit r3204.
2005-12-07 03:44:17 +00:00
e2f25f4598 - self test: rename stuff to SELF_TEST*; add provision for delayed all-at-once self tests (allows for init before the test and makes measuring elapsed time easier)
- config: add CONFIG_TRACE
- display_error_impl->sys_display_error
- cleaned up sysdep; add sys_ prefix everywhere and document everything
- add to vfs_load dox
- cursor: sys_cursor_load -> sys_cursor_create. sysdep code is no longer
dependent on tex; instead of calling tex_load, the caller passes a BGRA
texture in.
memcpy: huge kick in the pants for accompanying paper; now even faster.
- on_each_cpu -> sys_on_each_cpu (removed manager function also)
- wsdl: explain PeekMessage CPU usage issue

This was SVN commit r3203.
2005-12-07 03:38:39 +00:00
a5d1968a8c ProfileViewer: Fixed char* vs wchar_t*.
Quaternion: Removed operator- since it doesn't seem geometrically
sensible for rotation-quaternions. Added ToAxisAngle but don't actually
use it anywhere.
GameView: Changed unit-view to look slightly more correct.

This was SVN commit r3201.
2005-12-06 20:16:50 +00:00
pyrolink
300ff4578b Added camera enhancements and cinematic suppport
This was SVN commit r3199.
2005-12-06 06:58:30 +00:00
pyrolink
8199091425 Incomplete cinematic functions. (Are committed to keep CGameView compatible, which uses an instance of CCinemaManager). Atlas components will be committed once Atlas is up and running.
This was SVN commit r3198.
2005-12-06 06:52:24 +00:00
pyrolink
483917fbc8 Quaternion subtraction.
This was SVN commit r3197.
2005-12-06 06:49:55 +00:00
pyrolink
609140b7b5 Hotkeys for camera enhancements.
This was SVN commit r3196.
2005-12-06 06:47:17 +00:00
pyrolink
1c656821bf Changes for camera enhancements (first person view and following a unit).
This was SVN commit r3195.
2005-12-06 06:46:16 +00:00
pyrolink
f174796540 Added fresnel effect for water.
This was SVN commit r3194.
2005-12-06 06:42:49 +00:00
pyrolink
74f8d8c213 Bug correction for heal action.
This was SVN commit r3193.
2005-12-06 06:41:47 +00:00
9b1da42678 Atlas: Better toolbar.
This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
036a8d3246 Atlas: Toolbar.
This was SVN commit r3190.
2005-12-03 06:35:31 +00:00
547293ee49 Atlas: Vaguely usable object placement code. Bug fixes.
This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
0a252de08c Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
8f976e4b8a glext_funcs: Added gDEBugger-specific extension.
Interact: Answered comment. Fixed calculation of map edge.
Renderer: Fixed unloading of water textures. Removed some redundant
state-setting in water renderer. Avoided potential problems with
floating point accuracy.

This was SVN commit r3182.
2005-12-02 02:08:26 +00:00
67e253544d Fixed ScEd loading/saving
This was SVN commit r3176.
2005-11-26 23:12:32 +00:00
78c835a590 Put opened drop-down lists on top of most other GUI controls (by increasing their z value)
This was SVN commit r3175.
2005-11-26 22:42:51 +00:00
9be309d4c7 editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail)
ogl_tex: remove POT-check-avoidance hack

This was SVN commit r3166.
2005-11-20 14:35:52 +00:00
b417951ef8 (Oops, committed inconsistent code)
This was SVN commit r3164.
2005-11-20 00:52:41 +00:00
41ae0f9a44 Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
This was SVN commit r3162.
2005-11-20 00:41:45 +00:00
efbe061214 rename lib/errors.* to lib/lib_errors.* due to conflict with ps/errors.*
also add sys_error_description_r backend for unix

This was SVN commit r3160.
2005-11-19 22:59:16 +00:00
0491a7980d ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
ogl_tex: add diagnostic code to track down ScEd crash

This was SVN commit r3159.
2005-11-19 22:27:53 +00:00
59f9e37930 lib error codes moved to errors.h and made X macros. this allows adding a corresponding text message, which is now output by debug_warn_err.
vfs_path, tex, tex_codec: small tweaks to error-related code.

This was SVN commit r3158.
2005-11-19 18:12:16 +00:00
5c9501830c Fix some more warnings.
This was SVN commit r3156.
2005-11-19 16:43:20 +00:00
71f1d3ed68 Consistently declare CRendererInternals as a struct, not a class.
This was SVN commit r3155.
2005-11-19 16:37:50 +00:00
5087732fe3 Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
data model.
Profile.cpp implements AbstractProfileTable so the original
functionality
of the profiling display remains.
CRenderer also contains an AbstractProfileTable implementation that
displays
the rendering stats. Switch through different profile views using F11.

This was SVN commit r3154.
2005-11-19 16:15:34 +00:00
76c7f96833 add safety check to get_slot (this appears to be part of the error andrew is getting - possibly the victim of mem corruption)
This was SVN commit r3151.
2005-11-19 04:13:37 +00:00
d5d6e4052e lib: only debug_warn in UNREACHABLE in paranoia builds - avoids lots of warnings in debug mode
cursor: fix definition of ALLOW_SYS_CURSOR and use DDS instead of PNG
ogl_tex: add ogl_tex_transform_to for convenience
tex: fix issue with transform code (might not flip image if it was DDS)
win: decompress cursor texture if it was DDS
renderer: use DDS instead of PNG for alpha maps

This was SVN commit r3148.
2005-11-18 16:23:39 +00:00
eee7fca2d3 move atomic_add and CAS_ into pure asm.
this is good in general (less dependence on compiler) and is intended to
work around a bug andrew has been seeing. apparently VC generates
invalid code for the parameters + ASSERT, which causes infinite
recursion on the <location> validation.

This was SVN commit r3142.
2005-11-18 05:16:43 +00:00
81eec3aa10 fix build breakage (baad!):
EventTypes.h: was missing comma. also insert onHeal string since that
array seems to depend on index values matching the enums (would be a
very insidious error!)
entity/entityorders: fix typo - ORDER_HEAL_NOTPATHING ->
ORDER_HEAL_NOPATHING
eventhandlers: was missing semicolon

This was SVN commit r3133.
2005-11-13 23:29:56 +00:00
pyrolink
2ddf20374c entity healing
This was SVN commit r3128.
2005-11-13 06:42:33 +00:00
pyrolink
9cf709ff5a Added entity heal capabilities/
This was SVN commit r3127.
2005-11-13 06:42:12 +00:00
c3e70463d7 UNREACHABLE now generates warning if hit in debug mode (as per philip's request - good idea :) )
This was SVN commit r3123.
2005-11-09 04:11:13 +00:00
64f98cccc0 remove /QIfist setting from premake (see previous commits).
wsdl: remove APP_NAME, a relict of previously incomplete sdl emulation.

This was SVN commit r3121.
2005-11-09 01:20:33 +00:00
d51f4900d8 Don't crash when units are hanging over the edge of the map
This was SVN commit r3119.
2005-11-08 22:52:55 +00:00
e6a4dd7f3f Fixed Release-mode crash on middle-mouse up
This was SVN commit r3117.
2005-11-07 21:52:27 +00:00
9476dc4ad0 ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts
sysdep: remove round; document several functions; use ia32.h header
instead of a hack that extern-declared sysdep functions that are
implemented as macro-redirection
wsdl: add SDL_EnableKeyRepeat stub; group related functions in header
together; no longer need OS_WIN wrapper around that

This was SVN commit r3115.
2005-11-07 02:45:25 +00:00
14c62e721d ia32, sysdep: add float->int implementation and fallback version and self-test
config: add macro that determines when it's used
Terrain, wtime: use new float->int code
detect: no longer change _MCW_RC

This was SVN commit r3114.
2005-11-07 02:04:28 +00:00