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forked from 0ad/0ad
Commit Graph

320 Commits

Author SHA1 Message Date
5e86d5a75e Case fix Rider => rider for the prop point
This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9 horse updates in the fauna
This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3 new horse textures
This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c New horse animations
This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000 new horse mesh
This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802 Removed some files that weren't required.
This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79 Corrected file names for props
This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495 deleting improperly named prop files
This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab This was SVN commit r1675. 2005-01-09 00:04:14 +00:00
fc4a8c3206 A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302 added mountains_galore.pmp
added      mountains_night.pmp

This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb Fix for the sign that is way off in the distance.
This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
daebe3fec1 Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602 Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
1c2acfed8c CInput textcolor
This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
e533f5c7fc Executable version of archive-builder
This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
e72addb945 Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438 Textures fixes for the field.
This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042 diagonal variation requested by Michael
This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41 Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
2004-12-29 01:42:04 +00:00