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Commit Graph

6195 Commits

Author SHA1 Message Date
dc53d739b8 Make tests clean up after themselves
This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809 Skip component script tests when the mods/public/ directory is unavailable (see #490).
Report errors ealier when test data directories are missing.

This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
e73a3cff78 Add some robustness against broken data
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
d0599f4c7a Share component template scripts to save some memory.
This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
3238cd8bc0 Fix assertion failure when using console.
Fix console breaking GL cursor position.

This was SVN commit r7502.
2010-05-03 22:09:18 +00:00
c34392053f # Add a demo map with all units on it.
Support XML-only maps with simple flat terrain.

This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
04018773fd Fix fixed overflow when pathfinding across smallish maps
This was SVN commit r7500.
2010-05-03 19:12:42 +00:00
646c218b2e Reduce the likelihood of units getting stuck when walking
This was SVN commit r7499.
2010-05-03 16:46:14 +00:00
ef602c3dfd fixes/improvements from work
- improved form of noncopyable that avoids inheritance warnings
- PCH updates to allow more restrictive MINIMAL_PCH
sound/SoundGroup.cpp: fix copy-paste error

This was SVN commit r7498.
2010-05-03 12:27:39 +00:00
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
ab45b4c787 Overflow checking in CFixed. Patch by JubJub (see #420).
This was SVN commit r7496.
2010-05-02 20:16:53 +00:00
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
3972134de9 minor fixes
This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
9864da20fc vfs: disable error dialog if file not found
SoundGroup.cpp: add proper error reporting if snd_open fails

This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8 Make JS sound objects only self-destruct when fading to 0
This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.

This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2 64-bit compat in BMP code
This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb Hide cursor when taking big screenshots
This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5 Fix obstruction shapes for some buildings
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c Add a map for testing pathfinding.
This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9 Support startup scripts in map files, for testing.
Support CDATA sections when writing XML.

This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40 # Use the footprint shape when rendering unit selection outlines
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
9e1491f6d9 Fix a broken entity
This was SVN commit r7476.
2010-04-23 16:02:04 +00:00
0429c113ab Tell nasm to use macho64 when appropriate
This was SVN commit r7475.
2010-04-21 20:56:32 +00:00
e738d2f7fc MSVC warning 'fix'
This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
ef2b79280e Convert internal entity templates for the new simulation system
This was SVN commit r7471.
2010-04-19 20:55:07 +00:00
227e86018b Update the entity conversion/validation scripts to work with internal data
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229 Add some training buildings to the test map.
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
0d8338c90e # GUI bug fixes.
Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.

This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL.
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692 # Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.

This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
fb72b3c63b # Add a map for testing projectiles
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac # Fix startup warning in scenario editor
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
4570a6af72 Import quiver prop since it's needed for archers
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
701fcc18a6 Attempt to make build system's CPU architecture detection slightly less broken
This was SVN commit r7458.
2010-04-15 20:15:16 +00:00
d6ab843f9d # Documentation updates
This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
3a1abb5d8f # Compile gameplay scripts in strict mode.
Fixes #487.

This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00