The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.
Refs #2462
This was SVN commit r15961.
This first commit only refactors code and does not add any new feature.
Refs #2913 (see this ticket for more information about the change)
This was SVN commit r15925.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.
Refs #2808
This was SVN commit r15787.
Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475
This was SVN commit r15770.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee.
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709.
Fixes#599
This was SVN commit r15612.
I had to change a few other functions to take JS::MutableHandleValue
because JS::Stringify takes a JS::MutableHandleValue as input parameter.
That seems a bit strange because it should not change that value.
I assume it has historical reasons.
Refs #2415
Refs #2462
This was SVN commit r15605.
It might actually be needed again in the future, but I think even then
it would be easier to rewrite it than having to update the code in the
meantime.
Refs #2462
This was SVN commit r15600.
Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.
Refs #2415
Refs #2462
This was SVN commit r15592.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.
Refs #2415
Refs #2462
This was SVN commit r15568.
* Adds additional overloads/specializations which are required when
passing JS::Handle<T>/JS::MutableHandle<T> types to different functions.
* Replaces GetPropertyJS with a GetProperty specialization.
* Allows us to avoid the implementation of ToJSVal specializations for
JS::Value and JS::HandleValue. Such conversions should only happen if
there's no way around it and if you are aware of it.
* Adds test to make sure that all potentially required specializations
with custom implementations are instantiated. This should help prevent
introducing bugs in temporarily unused code.
Refs #2415
This was SVN commit r15567.
I still experience troubles with serialization tests but I played a few
games without OOS. At least these changes will help us to debug more
efficiently the remaining problems.
Fixes initialization of visibility data and update order for LoS-related
systems (territory borders, etc).
Also removes a C-like array and fixes a player ID shifting.
Refs #599
This was SVN commit r15563.
JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.
Refs #2462
Refs #2415
This was SVN commit r15534.
In v24 you called JS_InitClass and passed in a definition of JSNative
functions. Later you could call JS_NewObject with this class and the
object would get a prototype with the specified JSNative functions.
In ESR31 you now have to explicitly store the prototype object returned
by JS_InitClass and pass it as prototype argument to JS_NewObject to
achieve the same.
This change modifies our existing ScriptInterface implementation for
custom object types a bit and uses it at places where the JSAPI was used
directly before.
Refs #2462
This was SVN commit r15524.
JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.
Refs #2462
Refs #2415
This was SVN commit r15517.