/* Copyright (C) 2021 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/allocators/shared_ptr.h" #include "lib/allocators/allocator_checker.h" #ifndef NDEBUG static AllocatorChecker s_allocatorChecker; #endif class CheckedArrayDeleter { public: CheckedArrayDeleter(size_t size) : m_size(size) { } void operator()(u8* p) { ENSURE(m_size != 0); #ifndef NDEBUG s_allocatorChecker.OnDeallocate(p, m_size); #endif delete[] p; m_size = 0; } private: size_t m_size; }; std::shared_ptr Allocate(size_t size) { ENSURE(size != 0); u8* p = new u8[size]; #ifndef NDEBUG s_allocatorChecker.OnAllocate(p, size); #endif return std::shared_ptr(p, CheckedArrayDeleter(size)); }