/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_JSON #define INCLUDED_SCRIPTINTERFACE_JSON #include "ScriptForward.h" #include class Path; using VfsPath = Path; class ScriptRequest; /** * @file JSON.h * Contains JSON and more generally object-string conversion functions. */ namespace Script { /** * Convert an object to a UTF-8 encoded string, either with JSON * (if pretty == true and there is no JSON error) or with toSource(). */ std::string ToString(const ScriptRequest& rq, JS::MutableHandleValue obj, bool pretty = false); /** * Parse a UTF-8-encoded JSON string. Returns the unmodified value on error * and prints an error message. * @return true on success; false otherwise */ bool ParseJSON(const ScriptRequest& rq, const std::string& string_utf8, JS::MutableHandleValue out); /** * Read a JSON file. Returns the unmodified value on error and prints an error message. */ void ReadJSONFile(const ScriptRequest& rq, const VfsPath& path, JS::MutableHandleValue out); /** * Stringify to a JSON string, UTF-8 encoded. Returns an empty string on error. */ std::string StringifyJSON(const ScriptRequest& rq, JS::MutableHandleValue obj, bool indent = true); } #endif // INCLUDED_SCRIPTINTERFACE_JSON